Ultimate Doom Builder suddenly no longer loading user defined assets

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
User avatar
bobiszack
Posts: 13
Joined: Thu Jul 30, 2020 10:56 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Ultimate Doom Builder suddenly no longer loading user defined assets

Post by bobiszack »

[imgur]https://imgur.com/a/B5lcu0f[/imgur]

I've been using UDB for a while and this suddenly happened. I converted my wad to a PK3 a couple of weeks ago and it was working just a few days ago but now when I add the PK3 as a resource it doesn't load the user defined things but it loads the textures just fine. Please help.
allyone
Posts: 2
Joined: Wed Jun 14, 2023 3:08 am
Operating System Version (Optional): Ubuntu 20
Graphics Processor: nVidia (Legacy GZDoom)

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by allyone »

You can try a different version of UDB. There have been a few bugs with user defined assets in some versions of UDB. Try downloading and installing a newer version of UDB.
User avatar
Kappes Buur
 
 
Posts: 4139
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by Kappes Buur »

What versions of UDB did you use?
Are you sure that you converted your info correctly when making the pk3?
etc, etc, more info needed

In lieu of answering any question it would be prudent to supply a link to your converted map!
User avatar
bobiszack
Posts: 13
Joined: Thu Jul 30, 2020 10:56 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by bobiszack »

Kappes Buur wrote: Wed Jun 14, 2023 1:00 pm What versions of UDB did you use?
Are you sure that you converted your info correctly when making the pk3?
etc, etc, more info needed

In lieu of answering any question it would be prudent to supply a link to your converted map!
https://drive.google.com/file/d/1HLeTyQ ... sp=sharing

Have fun, and tell me what you think.
User avatar
Kappes Buur
 
 
Posts: 4139
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by Kappes Buur »

bobiszack wrote: Wed Jun 14, 2023 2:35 pm Have fun, and tell me what you think.
Sorry, but fun this is not. What you linked to I would consider a bit of a mess.
There are far too many actors in one DECORATE lump. Maybe up to 10 actors
is okay, but then use #includes in DECORATE with folders and subfolders to
separate such actors.

For example:


especially when there are dozens of actors.

https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement
boris
Posts: 750
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by boris »

If only UDB would tell you what the problem is. Oh wait, it does!
User avatar
bobiszack
Posts: 13
Joined: Thu Jul 30, 2020 10:56 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by bobiszack »

Kappes Buur wrote: Wed Jun 14, 2023 11:40 pm
bobiszack wrote: Wed Jun 14, 2023 2:35 pm Have fun, and tell me what you think.
Sorry, but fun this is not. What you linked to I would consider a bit of a mess.
There are far too many actors in one DECORATE lump. Maybe up to 10 actors
is okay, but then use #includes in DECORATE with folders and subfolders to
separate such actors.

For example:


especially when there are dozens of actors.

https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement
I spent sometime and I organized the decorate into cars, decorations, enemies, pick ups, weapons, and misc. Still nothing. Strangely enough, when I load it in with ashes afterglow as another resource the user defined folder is still missing but I can place ashes actors in my level. Loading ashes by itself works.
User avatar
bobiszack
Posts: 13
Joined: Thu Jul 30, 2020 10:56 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by bobiszack »

boris wrote: Sun Jun 18, 2023 12:45 pm If only UDB would tell you what the problem is. Oh wait, it does!
Can you elaborate on what you mean? if you're talking about the error messages, I dont have any besides a double defined rocket launcher and and texture name length error.
User avatar
bobiszack
Posts: 13
Joined: Thu Jul 30, 2020 10:56 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by bobiszack »

boris wrote: Sun Jun 18, 2023 12:45 pm If only UDB would tell you what the problem is. Oh wait, it does!
Holy shit that double definition was the problem. Damn. Thank yall guys.
User avatar
ramon.dexter
Posts: 1556
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Ultimate Doom Builder suddenly no longer loading user defined assets

Post by ramon.dexter »

The error message always exactly tells you what is wrong. It is good to learn how to interpret such messages.

Return to “Mapping”