Like the title saids, is Raze going to support Notblood?
the hitscan become Projectile feature is appealing.
https://github.com/clipmove/NotBlood/releases
Thanks!
NotBlood Support?
Moderator: Raze Developers
Re: NotBlood Support?
I don't think so, seems out of scope. And if Raze has stopped following the development of NBlood because of increasing code divergence, it's not to start following the development of an NBlood fork with its own additional code divergences on top of the NBlood divergences.
- Phredreeke
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Re: NotBlood Support?
IMO the question shouldn't be "is Raze gonna support NotBlood" but rather "will Raze implement feature X from NotBlood?", which I believe it already has for several features.
- mjr4077au
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Re: NotBlood Support?
We've got a number of features in our port that NotBlood's maintainer has sent through for us, and if they send more through then we'd likely accept as well. We're not just going to rummage through NotBlood and pinch it's unique features though.
Re: NotBlood Support?
I think the most important features are the Custom diffculty and turn Hitscan into Projectile. Will these be implemented?
- Phredreeke
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- Joined: Tue Apr 10, 2018 8:14 am
Re: NotBlood Support?
Once Blood is fully scriptified, modders will be able to add such features as a mod. I don't see those things being added directly into the port though
Re: NotBlood Support?
This would be amazing! Features like changes hitscan into projectile, alt attacks for weapons - for what I notice its just fork strong attack making this weapons finally worth sth. Also changes like number of enemies, their behaviour, health, speed, speed of projectiles! All that is in notBlood ...pity that Raze has not features similar to this ...for now I'm sticking to notBlood even though amount of mods is very limited. Provided options are too good to miss out on. All it's missing is some nice upscale.