NotBlood Support?

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Yhe100
Posts: 26
Joined: Mon Mar 09, 2020 10:14 pm

NotBlood Support?

Post by Yhe100 »

Like the title saids, is Raze going to support Notblood?

the hitscan become Projectile feature is appealing.

https://github.com/clipmove/NotBlood/releases

Thanks!
Gez
 
 
Posts: 17934
Joined: Fri Jul 06, 2007 3:22 pm

Re: NotBlood Support?

Post by Gez »

I don't think so, seems out of scope. And if Raze has stopped following the development of NBlood because of increasing code divergence, it's not to start following the development of an NBlood fork with its own additional code divergences on top of the NBlood divergences.
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Phredreeke
Posts: 309
Joined: Tue Apr 10, 2018 8:14 am

Re: NotBlood Support?

Post by Phredreeke »

IMO the question shouldn't be "is Raze gonna support NotBlood" but rather "will Raze implement feature X from NotBlood?", which I believe it already has for several features.
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mjr4077au
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Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia

Re: NotBlood Support?

Post by mjr4077au »

We've got a number of features in our port that NotBlood's maintainer has sent through for us, and if they send more through then we'd likely accept as well. We're not just going to rummage through NotBlood and pinch it's unique features though.
Yhe100
Posts: 26
Joined: Mon Mar 09, 2020 10:14 pm

Re: NotBlood Support?

Post by Yhe100 »

I think the most important features are the Custom diffculty and turn Hitscan into Projectile. Will these be implemented?
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Phredreeke
Posts: 309
Joined: Tue Apr 10, 2018 8:14 am

Re: NotBlood Support?

Post by Phredreeke »

Once Blood is fully scriptified, modders will be able to add such features as a mod. I don't see those things being added directly into the port though

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