how to open mapmods with gameplay mods
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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how to open mapmods with gameplay mods
so i *really* like treasure tech, and i want to play it with some map mods! but, i dont really know how. i've tried it with myhouse, as well as exomoon, on top of others, but the 'new game' option just sends me to hell on earth. the same thing happens when i try to load them with *only* precise crosshair.
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Re: how to open mapmods with gameplay mods
can someone help, please?
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Re: how to open mapmods with gameplay mods
I personally use a launcher to load multiple mods at once.
https://github.com/Youda008/DoomRunner
https://github.com/Youda008/DoomRunner
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Re: how to open mapmods with gameplay mods
i need one that works on mac.axredneck wrote: ↑Tue Apr 04, 2023 3:19 pm I personally use a launcher to load multiple mods at once.
https://github.com/Youda008/DoomRunner
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Re: how to open mapmods with gameplay mods
This launcher works on Mac: https://github.com/FreaKzero/ssgl-doom- ... tag/v1.1.1Shroomie wrote: ↑Tue Apr 04, 2023 4:32 pmi need one that works on mac.axredneck wrote: ↑Tue Apr 04, 2023 3:19 pm I personally use a launcher to load multiple mods at once.
https://github.com/Youda008/DoomRunner
Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)
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Re: how to open mapmods with gameplay mods
[/quote]
This launcher works on Mac: https://github.com/FreaKzero/ssgl-doom- ... tag/v1.1.1
Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)
[/quote]
yeah i've tried ssgl, but it's broken. i've also tried zdl, but i havent tried the command line, so thank you!
This launcher works on Mac: https://github.com/FreaKzero/ssgl-doom- ... tag/v1.1.1
Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)
[/quote]
yeah i've tried ssgl, but it's broken. i've also tried zdl, but i havent tried the command line, so thank you!
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Re: how to open mapmods with gameplay mods
I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
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Re: how to open mapmods with gameplay mods
i'm not in the mood to work unfinished software, but! if/when you finish it do tell me!CandiceJoy wrote: ↑Tue Apr 04, 2023 9:17 pm I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
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Re: how to open mapmods with gameplay mods
Alright, you can keep track of it here https://github.com/Catter-Studios/DoomLoaderShroomie wrote: ↑Wed Apr 05, 2023 12:33 pmi'm not in the mood to work unfinished software, but! if/when you finish it do tell me!CandiceJoy wrote: ↑Tue Apr 04, 2023 9:17 pm I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
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Re: how to open mapmods with gameplay mods
damn it i've been trying on and off to get this to work but all i'm getting is `zsh: permission denied`Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)
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Re: how to open mapmods with gameplay mods
nope! i just forgot the bit at the end reading, `/Contents/MacOS/gzdoom`, i put my file somewhere else and couldn't copy and paste the original command, missing that last bit. Thank you!Shroomie wrote: ↑Thu Apr 20, 2023 1:11 pmdamn it i've been trying on and off to get this to work but all i'm getting is `zsh: permission denied`Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)