zt-bcc: Maintained BCC fork - v0.10.0 alpha 8

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
ZzZombo
Posts: 333
Joined: Mon Jul 16, 2012 2:02 am

Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 8

Post by ZzZombo »

Oh, so it is not actually for raw memory manipulation? It is to dynamic arrays.
User avatar
TDRR
Posts: 836
Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 8

Post by TDRR »

It is more or less for raw memory manipulation, which is then used for dynamic arrays and other data structures. Keep in mind this is all in the ACS VM's storage, so this isn't doing anything directly with ZDoom's heap or anything, it's all contained in ACS.

Return to “Creation, Conversion, and Editing”