I'm currently using a recoil function to cause the player to dash, on certain occasions(ie, dashing into an enemy on terrain with slopes) it causes the game to freeze. Could I use CheckMove to fix this?
What I currently wrote is
if (!CheckMove(Pos.XY + Vel.XY))
return;
but I'm not sure if this is really helping. Could anyone help me with a solution?
Thanks.
Using CheckMove with a Dash function
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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