[WIP] Kan: Awakening

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Grimthwacker
Posts: 8
Joined: Mon Oct 23, 2023 9:21 am
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Re: [WIP] Kan: Awakening

Post by Grimthwacker »

Psi7 wrote: Thu Oct 02, 2025 12:30 pm I've made a small patch to fix the mod not starting on recent GZDoom versions. Just sharing if anybody is interested.
This is a really great mod. All the weapons are useful and the balance is perfect. Thank you for the time and effort getting it to work again.

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