video showcase
First off you will need a copy of "hands of necromancy"
viewtopic.php?t=74989
Just a small improvement to some weapons animations for hands of necromancy
List of changes
-Sword has new vertical graphics for the last three frames (both magic and non-magic)
-Fire staff has a push back graphic for the alt-fire
-Unholy grande overhead throw has a new windup graphic
-Unholy grande has a graphic "empty hand" for when the player runs out of ammo
-Pistols alt-fire has new fire graphics
-Spell book has it alt-fire page flip animation speed up'ed
-Scythes main and alt fire few second of "nothing" has been fixed
-Scythes animations for it alt-fire has been improved to show the Scythe rising above the player head then coming down
-Fixed the odd bend in the "ready" Scythe graphic
-Added in graphics for the arrow icons
-Few adjustments to weapons graphics to a line with the previous graphics
link: https://www.moddb.com/games/doom-ii/add ... provements
HoN animation improvements
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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