DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

Update:
added textures: tekwall4, stone, stonpois, brnsmal variations, browngrn, sladwall variations, metal1, doorblu, doorred, dooryel + few fixes/tweaks here and there.

Screenshots:
Spoiler:
Marcelus
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Re: DooM PBR materials pack demo

Post by Marcelus »

Tekwall 4 texture looks very nice. I am not pbr fan and I like vanilla textures but this is nice work.
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

Marcelus wrote: Tue Aug 30, 2022 7:57 am Tekwall 4 texture looks very nice. I am not pbr fan and I like vanilla textures but this is nice work.
They work both as pbr materials or like regular high-resolution textures, because I add some light definition to albedo in case someone want to play without dynamic lights. Additionally, I tried to recreate them as faithfully as possible, so from a distance they look like original counterparts.
Marcelus
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Re: DooM PBR materials pack demo

Post by Marcelus »

I try it. very nice and crisp. Maybe your older brown96 texture I like more and liquid texture looks little plastic but other are nice. Doors looks different from base game but this is your choice. Textures Good fit with my hd sprites.
Spoiler:
Do you planned retexture whole game ?
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

If we're talking about Bigdoor they are still the most faithful to the original I've seen so far. It is impossible to avoid differences with such a large difference in scale between the original 128p texture and 2k version, especially when it comes to small details like rust/leaks shape (some stains/rust spots may look good in a very small texture but with the same shape in a large 2k texture they will look just naive and silly). So it will always be a matter of compromise. The same goes for hand-painted light - you can afford something like that in 128p but not in 2k. But yeah, I see few missing details, but immodestly I will say that 98% of the texture is reproduced 1: 1 ;)
As for Brown96 - old version looks too messy for me and too much different from original.
As for the last question - yes, if I live long enough, I may have time to redo all textures xD
Anyway, big thanks for testing this. Any constructive criticism or bug-catching is always welcome.
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

You should make a version that cuts down on texture resolutions, my game freezes very frequently while using this.
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

generic name guy wrote: Wed Aug 31, 2022 5:54 am You should make a version that cuts down on texture resolutions, my game freezes very frequently while using this.
Make sure you have "precache GL textures" enable.
Marcelus
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Re: DooM PBR materials pack demo

Post by Marcelus »

Reinchard2 wrote: Wed Aug 31, 2022 5:28 am As for the last question - yes, if I live long enough, I may have time to redo all textures xD
I wish you a very long life :D
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Wed Aug 31, 2022 6:22 am
generic name guy wrote: Wed Aug 31, 2022 5:54 am You should make a version that cuts down on texture resolutions, my game freezes very frequently while using this.
Make sure you have "precache GL textures" enable.
The game freezes... my whole computer.
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

generic name guy wrote: Wed Aug 31, 2022 6:53 am
Reinchard2 wrote: Wed Aug 31, 2022 6:22 am
generic name guy wrote: Wed Aug 31, 2022 5:54 am You should make a version that cuts down on texture resolutions, my game freezes very frequently while using this.
Make sure you have "precache GL textures" enable.
The game freezes... my whole computer.
It's not unusual If GZDoom has to load each texture separately. That's why you need to have set all stuff to load on start, like in any other modern game.
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Wed Aug 31, 2022 9:07 am
generic name guy wrote: Wed Aug 31, 2022 6:53 am
Reinchard2 wrote: Wed Aug 31, 2022 6:22 am

Make sure you have "precache GL textures" enable.
The game freezes... my whole computer.
It's not unusual If GZDoom has to load each texture separately. That's why you need to have set all stuff to load on start, like in any other modern game.
No, it freezes if i have "Precache GL Textures" enabled
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

generic name guy wrote: Wed Aug 31, 2022 1:53 pm
Reinchard2 wrote: Wed Aug 31, 2022 9:07 am
generic name guy wrote: Wed Aug 31, 2022 6:53 am

The game freezes... my whole computer.
It's not unusual If GZDoom has to load each texture separately. That's why you need to have set all stuff to load on start, like in any other modern game.
No, it freezes if i have "Precache GL Textures" enabled
Do you enable "High quality resize mode" or "High quality resize multiplier?". Both function do nothing visible, but have strong impact on perf. What's your specs?
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Wed Aug 31, 2022 2:50 pm
generic name guy wrote: Wed Aug 31, 2022 1:53 pm
Reinchard2 wrote: Wed Aug 31, 2022 9:07 am

It's not unusual If GZDoom has to load each texture separately. That's why you need to have set all stuff to load on start, like in any other modern game.
No, it freezes if i have "Precache GL Textures" enabled
Do you enable "High quality resize mode" or "High quality resize multiplier?". Both function do nothing visible, but have strong impact on perf. What's your specs?
Nope, and i've got 8gb of ram (really the only thing that should matter in this context, since that's what keeps the textures precached)
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

generic name guy wrote: Wed Aug 31, 2022 2:51 pm
Reinchard2 wrote: Wed Aug 31, 2022 2:50 pm
generic name guy wrote: Wed Aug 31, 2022 1:53 pm

No, it freezes if i have "Precache GL Textures" enabled
Do you enable "High quality resize mode" or "High quality resize multiplier?". Both function do nothing visible, but have strong impact on perf. What's your specs?
Nope, and i've got 8gb of ram (really the only thing that should matter in this context, since that's what keeps the textures precached)
Textures are loaded into the RAM on your graphics card - VRAM, not RAM.
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Wed Aug 31, 2022 3:19 pm
generic name guy wrote: Wed Aug 31, 2022 2:51 pm
Reinchard2 wrote: Wed Aug 31, 2022 2:50 pm

Do you enable "High quality resize mode" or "High quality resize multiplier?". Both function do nothing visible, but have strong impact on perf. What's your specs?
Nope, and i've got 8gb of ram (really the only thing that should matter in this context, since that's what keeps the textures precached)
Textures are loaded into the RAM on your graphics card - VRAM, not RAM.
2gb in that case

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