You are welcome!
Checked it with cleanup and yes: Grenades dont explode. Even with bouncing: the score doesnt count.
Maybe the CleanGrenade is missing a flag to explode on liquids?!?
Cleanup is a ACS-Zscript-Decorate Mischmasch, so its a bit hard to read...
Unholy Ground [V120]-Destroy your Map!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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lulle
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lulle
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Re: Unholy Ground [V111]
Finally got some time to cleanup and fix my old mods, so I found it (but didnt fix it yet, got some other changes to add):Shatter-Thought[V-4] wrote: ↑Mon Jun 16, 2025 4:00 am Well, I just tried using Cleanup with Unholy Ground, and there is some interesting interactions:
The "Cleansing grenades" you can throw onto toxic surfaces just disappear, even if I threw them onto normal toxic surfaces then the generated ones from toxic monsters, they just poof when thrown onto them instead of bouncing then exploding to change the toxic sector.
HOWEVER interestingly enough, if I threw the grenade on a normal floor and it bounced then exploded NEXT to a toxic sector it would change it to water!
So there is application but it's wonky. Might want to talk to Unholy Ground's creator.
This is a very cool combo!
In GZDoom, when a projectile hits a floor terrain that has a WaterSplashBase splash, it gets absorbed/consumed by the liquid rather than bouncing or
triggering its Death state. That's why Cleanup's cleansing grenades just poof — they hit the nukage floor, the splash system eats them before their
explosion logic runs.
The second behavior (works when bouncing off a normal floor near a toxic sector) makes complete sense: the grenade executes its Death state normally
on the regular floor, and the explosion radius overlaps into the adjacent toxic sector.
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lulle
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Re: Unholy Ground [V120]
No grenades, but Update V1.20 "BLOB": Mainly fixed a lot of issues of the Blob. It goes crazeeeee! Full description in 1. post.