FishyClockwork wrote: ↑Sun Feb 26, 2023 5:08 am
doomzie wrote: ↑Sat Feb 25, 2023 6:15 pm
If you have a group and you use either "Rotate" or "MoveAndRotate" with the master/primary platform, but only the primary platform rotates instead of the whole group, what does that mean?
Ideally it should mean those others are no longer in the group, but I strongly suspect that's not the case. At least I can't reproduce what you described on my end.
Sent you a private message with a download link to a tiny test map demonstrating my issue.
Flip the switch in the map to make the stacked cube pillar move. The script will do several movements, group based and non-group based, calling Move, Rotate and MoveAndRotate. There's prints in the script so you can follow along trying the map out. This is a cut-out of a much bigger concept, these pillars are the corners (side walls) and I want them to do dynamic moves (dynamic wall) back and forth and rotate and whatever. At the moment I'm focussing on what the issue is with rotating a group. It's quite possible I'm just doing something wrong.
The later part of this testing would be to have the second pillar mirror exactly what the other pillar is doing in the most efficient way. I've just started testing, so no idea what I have to do exactly. It's not yet doing what it's supposed to do obviously =)
Ok, thanks for having a look when you have some time.
I would not be against adding some special move to the pillar =)
Oh right, ignore the upper map spots in the cubes, I accidentally copied them in the demo map. It only uses the bottom map spot for start/base point XYZ reference data for the cube pillar. Everything is done through ACS with XYZ and arithmetic.