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acid_Kriegspfad-main.zip:zscript/weapons/flammenwerfer.txt, line 150: BrightA_JumpIf: action function not found in FlammenwerferProj
Execution could not continue.
1 errors, 0 warnings while compiling acid_Kriegspfad-main.zip:zscript.txt
That fixed it, thanks! Though now I'm not sure if the flammenwerfer is firing correctly, it'll light up with the initial animation but nothing happens on left click.
-- Weapons --
- Fixed Flammenwerfer crash if firing weapon when out of ammo + new sprites for ammo.
- Added the possibility of defusing dynamite (press "use" when it's ticking)
- Added brightmaps for weapons
I also added an addon made by ZikShadow which cover the arms with sleeves.
- Changed the sprites of some pickups.
- Edited Flammenwerfer and ÜberMaschinenGewehr 43.
Flammenwerfer :
- Need to be reloaded if out of ammo.
ÜberMaschinenGewehr 43 :
- Need to be reloaded if out of ammo.
- Halved the amount of ammo. (from 500 to 250).
- Renamed the 7.62 mm ammo for the ÜMG-43 to 9,3 × 62 Mauser, a caliber now used for hunting.
1938 Latour :
- Prevent the health pickup to be picked up again when not depleted.
LANGUAGE :
- Removed an additional 'the' in QUIT_MSG7.
Along with vouching for combolynch's MP40 problem (which happens when reloading with the second mag selected), is ZikShadow still lurking around here? The link to his addon in the OP is dead.
Sgt. Ham wrote: ↑Tue Dec 03, 2024 8:09 am
Along with vouching for combolynch's MP40 problem (which happens when reloading with the second mag selected), is ZikShadow still lurking around here? The link to his addon in the OP is dead.