[Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

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BrettBotTheCryonaut
Posts: 63
Joined: Thu Apr 22, 2021 2:42 pm
Location: near Atlanta, GA

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

Post by BrettBotTheCryonaut »

New update released - v2.0!
Almost the entire mod has been either re-written or overhauled. Fire looks ten times better than before but has extensive optimization tricks to prevent FPS murdering. Plasma blasts completely revamped to look much more impressive but also grounded in reality. Blood visuals improved while also including tricks to prevent overload. New liquid shaders for flats and falls (not in GLES though). New improvements for the fire wall textures to both animation and coloring. I've also made two optional add-on packs; one for fire and one for blood, which upgrade the visuals with new sprites.
Video from v1: https://youtu.be/jvcHqGwsNps
Video of v2's fire add-on: https://youtu.be/eLEiewj3WaE
Download: https://www.moddb.com/mods/the-code-bas ... codefx-v20
cfx2s.jpg
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UTNerd24
Posts: 103
Joined: Sun Jun 14, 2015 3:48 am

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

Post by UTNerd24 »

I'm really digging the looks of this! My only gripe is that the BFG explosion effect vanishes way too quickly, I feel it should fade out a little slower.
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

Post by Skrell »

I also love this but wish there was a way to shut off individual effects. For example, I'm not a huge fan of the fluid animations and would like to disable them if possible.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

Post by Marcelus »

Skrell wrote: Tue Sep 26, 2023 8:03 am I also love this but wish there was a way to shut off individual effects. For example, I'm not a huge fan of the fluid animations and would like to disable them if possible.
yes this would be fine.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

Post by Marcelus »

please how is possible change some sprites for custom sprites ? I want change big torches but I do not see any sprites in pk3

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