New update released - v2.0!
Almost the entire mod has been either re-written or overhauled. Fire looks ten times better than before but has extensive optimization tricks to prevent FPS murdering. Plasma blasts completely revamped to look much more impressive but also grounded in reality. Blood visuals improved while also including tricks to prevent overload. New liquid shaders for flats and falls (not in GLES though). New improvements for the fire wall textures to both animation and coloring. I've also made two optional add-on packs; one for fire and one for blood, which upgrade the visuals with new sprites.
Video from v1: https://youtu.be/jvcHqGwsNps
Video of v2's fire add-on: https://youtu.be/eLEiewj3WaE
Download: https://www.moddb.com/mods/the-code-bas ... codefx-v20
[Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 63
- Joined: Thu Apr 22, 2021 2:42 pm
- Location: near Atlanta, GA
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
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- Posts: 103
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Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
I'm really digging the looks of this! My only gripe is that the BFG explosion effect vanishes way too quickly, I feel it should fade out a little slower.
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- Posts: 362
- Joined: Mon Mar 25, 2013 11:47 am
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
I also love this but wish there was a way to shut off individual effects. For example, I'm not a huge fan of the fluid animations and would like to disable them if possible.
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- Location: Slovakia
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- Posts: 281
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
please how is possible change some sprites for custom sprites ? I want change big torches but I do not see any sprites in pk3