ZDBSP seems to be the universal nodebuilder and best for GZDoom maps.
I always use these configs:
Even setting to Do not build nodes would be alright,
since GZDoom will build nodes on the fly if they are missing.
The ZDoom WIKI has some articles concerning NODE and REJECT
UDMF conversions from other vanilla formats
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
-
- Posts: 4139
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
-
- Posts: 223
- Joined: Fri Jan 30, 2015 10:32 pm
- Location: Pittman Center
Re: UDMF conversions from other vanilla formats
Hopefully, this will keep the console from showing an "invalid ACS module" error when running the converted map in-game?
-
-
- Posts: 4139
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: UDMF conversions from other vanilla formats
Ordinaryly that message does not appear.Ultimate Freedoomer wrote:Hopefully, this will keep the console from showing an "invalid ACS module" error when running the converted map in-game?
To solve that riddle your best option would be to upload either the original and/or the converted pwad or at least provide a link to it/them.
Is the pwad, which you converted to Hexen format, by any chance a multi-map pwad?
If it is, then, something I hadn't mentioned before and to be aware of, only the map loaded into UDB is converted to UDMF, not every map, which means that the conversion needs to be repeated for each map in the pwad.
-
- Posts: 223
- Joined: Fri Jan 30, 2015 10:32 pm
- Location: Pittman Center
Re: UDMF conversions from other vanilla formats
I’m using GZDB because it cooperates with maps in pk3 files better than UDB does.
-
-
- Posts: 4139
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: UDMF conversions from other vanilla formats
As per handling pk3 file, GZDB, GZDBBF and UDB do not allow pwads in pk3 to be loaded to edit maps. Instead, the map folder must be extracted first and then the map can be loaded to be edited, with the pk3 file loaded as a resource.
In terms of which one is 'better', that is for the user to decide.
However, consider this:
In terms of which one is 'better', that is for the user to decide.
However, consider this:
- the last GZDB version was r2787 with many improvents over DB2
the last GZDBBF version was r3107 with many improvents over GZDB
the last UDB version is r3944 with many imrovements and additions over the previous editors.
-
-
- Posts: 26539
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: UDMF conversions from other vanilla formats
Things move fast. 3.0.0. r3945 (a quick fix for an issue in the last update)Kappes Buur wrote:the last UDB version is r3944...
-
-
- Posts: 4139
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: UDMF conversions from other vanilla formats
Fast indeedEnjay wrote:Things move fast. 3.0.0. r3945 (a quick fix for an issue in the last update)Kappes Buur wrote:the last UDB version is r3944...