Hello, everyone.
Barefootstallion here, or BarefootMapMaker, as folks know me on ModDB. Together with Daryn, we are making Dragon Sector - the Remake.
So, I have a question, one I hope you more advanced developers can help me with.
Currently, I am working on map04. In it, I borrowed a page from Doom2's original "Focus" map, in that I have crushing ceilings going up and down as shutters around the rooms to the left, as you enter the map. I am sure everyone remembers those!
So then, I put a switch in one of those rooms, that stop the shutters. Yeah, they were super annoying in the original, weren't they? However, I want to take it one step further. What I am trying to do, is to get the shutters to cycle. They stop crushing, then close down all the way, then after a short pause, they open all the way and stay there.
Or, they're supposed to.
Here is what I've done to try to achieve this effect.
I have seven shutters, tagged 501 through 507.
When you walk into the map, you cross a linedef that sends a voodoo doll down a track, over 7 lines. Tagged 501 through 507, these lines corresponding with the shutters' tags, they start them going up and down with special 197 "Ceiling Crush Start A (Silent)".
Now you get to the switch that is supposed to start the effect.
Here is what the switch does in sequence:
Releases a voodoo doll, which crosses:
Seven lines, tagged 501 through 507, Special 44, "Ceiling Crusher Stop".
Seven lines, tagged 501 through 507, Special 10, "Door Close".
Seven lines, tagged 501 through 507, Special 11, "Door Open"
I've made sure there is plenty of space between the trigger lines in the voodoo doll track to prevent overlap of actions, but all I get, is the "Crusher Stop" and that's it. The two other specials fail to trigger.
I've tried using alternative methods, but get the same lack of results. I've tried using ceiling raise and lower line specials, but no dice.
Is there some way I need to convert the affected sectors from crushers to something else, before these other specials can effect them? I've looked at linedef triggers, but I haven't been able to find anything that might do that.
Can anyone please help?
Thanks!
Changing Crushing Ceilings to Doors
Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
1 post
• Page 1 of 1
-
- Posts: 3
- Joined: Sat Aug 21, 2021 8:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
Changing Crushing Ceilings to Doors
Post by barefootstallion »
1 post
• Page 1 of 1
Jump to
- Important Threads
- ↳ HELP! "Account is inactive!"
- ↳ Official ZDoom Community Rules
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- ↳ Official Discord Server
- ↳ New Password Requirements and Password Reset
- ↳ A quick notice about privacy (Re: Our efforts to combat spam)
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Developer Blog
- ↳ Rules and Forum Announcements
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- GZDoom Development
- ↳ Bugs [GZDoom]
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs [GZDoom]
- ↳ Vintage Build Bugs
- ↳ SoftPoly2 Bugs
- ↳ Feature Suggestions [GZDoom]
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [GZDoom]
- Raze-Specific Stuff
- ↳ Raze
- ↳ News
- ↳ Raze (and ZDoom-related) News
- ↳ Technical Issues
- ↳ Technical Issues
- ↳ Raze Development
- ↳ Bugs [Raze]
- ↳ On Hold Bugs
- ↳ Closed Bugs [Raze]
- ↳ Feature Suggestions [Raze]
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [Raze]
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Archives
- ↳ The Halls of the Dead
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)