I've run UDB many times for months with no issues, until today, when I got this error:
Could not create render device: No OpenGL driver supporting OpenGL 3 found
at CodeImp.DoomBuilder.Rendering.RenderDevice.CreateDevice() in X:\Source\Core\Rendering\RenderDevice.cs:line 142
The only thing I can think of is that it's on a different monitor right now (a 4k TV) but I wouldn't think that would affect the program, if that works though it still might be worth mentioning as a bug?
OpenGL Error After Ultimate Doom Builder Was Working Fine
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- Posts: 15
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- Graphics Processor: ATI/AMD with Vulkan/Metal Support
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- Posts: 15
- Joined: Fri Nov 20, 2020 9:44 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: OpenGL Error After Ultimate Doom Builder Was Working Fin
Update: It did work when I switched back, but stranger yet is I had put it in sleep mode to plug back into the 4K and left UDB running and rn it's working on the 4K TV!
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Re: OpenGL Error After Ultimate Doom Builder Was Working Fin
Yes, it's AMD+OpenGL+Windows weirdness.