So I kinda want to make some terrain with only UDB, I want to make it using slopes and I couldn't find any efficent way, any ideas on how to do this?
I'm very new to GZDoom specific mapping features on UDB btw, just so you know.
Making believable terrain on Ultimate Doom Builder
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- Posts: 4138
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: Making believable terrain on Ultimate Doom Builder
Try these in UDMF maps
- JVAL's DD_TERRAIN Generator
- check out maps in Blade of Agony and replicate
- use wavefront.obj models
- simply use sectors (UDB can generate those, click Triangulate in the Draw Grid Mode docker) with the plane align linedef and/or vertex heights