At first, I have this little terrain:
After stretching it out in 2 axis, it became like this:
How can I modify height of that Z-Terrain? It became dunes, but I need mountains...
Z-Terrain Losing It's Height After Re-Scaling
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Re: Z-Terrain Losing It's Height After Re-Scaling
Do the stretching/scaling in Blender/Maverick Model 3D?
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Re: Z-Terrain Losing It's Height After Re-Scaling
I mean... I need it to be a playable area.
Can I import model as Z-Terrain after exporting from UDB and some manipulations in outer software?
Can I import model as Z-Terrain after exporting from UDB and some manipulations in outer software?
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Re: Z-Terrain Losing It's Height After Re-Scaling
If the terrain is an obj file it should be possible.
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Re: Z-Terrain Losing It's Height After Re-Scaling
I grabbed original Z-Terrain (2048x2048x384) and made this:
After importing result was... Unpleasant... 7000+ sectors turned into 14000+...
What I did wrong here?(
UPD: I just solved it. Seems like exporting from MM3D and then importing into UDB takes almost forever time with strange results. Then I found that I can just import exported from UDB *.obj model just with something like "Scale = 8.0". Seems like for my goal there was enough just UDB...
After importing result was... Unpleasant... 7000+ sectors turned into 14000+...
What I did wrong here?(
UPD: I just solved it. Seems like exporting from MM3D and then importing into UDB takes almost forever time with strange results. Then I found that I can just import exported from UDB *.obj model just with something like "Scale = 8.0". Seems like for my goal there was enough just UDB...
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Re: Z-Terrain Losing It's Height After Re-Scaling
You can scale the terrain z axis by picking vertex editing mode in doom builder then selecting vertices that compose terrain you desire to scale and click right mouse button on one of those. Then enter desired multiplier value in "Absolute floor height".