World Tour dynamic lighting

Swordman
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Joined: Wed Mar 04, 2015 6:38 pm

World Tour dynamic lighting

Post by Swordman »

Is the new colored dynamic lighting from world tour compatible with Raze? I know it's already compatible with the polymer renderer of eduke32, but its performance is terrible. So it's compatible with the new raze renderer? If not, are there plans to integrate the new lighting?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: World Tour dynamic lighting

Post by Graf Zahl »

No. Dynamic lighting support has not been added yet. Raze will support the lighting method used by World Tour once it's ready.
Swordman
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Re: World Tour dynamic lighting

Post by Swordman »

Cool! Thanks for the answer. Is it going to use the polymer renderer or the new raze one?
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Rachael
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Re: World Tour dynamic lighting

Post by Rachael »

Likely the new Raze one - since that one is based a lot off of GZDoom (afaik) and GZDoom already has dynamic light support.
Gammli
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Re: World Tour dynamic lighting

Post by Gammli »

The World Tour dynamic lights use the same sector effectors as the eduke32 polymer ones, so if Raze supports one, it will support the other.
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Graf Zahl
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Re: World Tour dynamic lighting

Post by Graf Zahl »

We know - but the dynamic lighting system for the new renderer has not been done yet.

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