Nice Bulletchips (Hardware only)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DenisBelmondo
Posts: 380
Joined: Fri Jun 06, 2008 6:26 pm
Location: Two-Key Return

Nice Bulletchips (Hardware only)

Post by DenisBelmondo »

Spoiler: screenies
Download

Here is a simple bulletchip replacement patch. There are some textures in Doom that have bullet holes, chips, and blemishes baked into them. I cut them out, formatted them to work well as GZDoom decals, and that's about it. These work great in the hardware renderer, but not great in the software renderer due to how it handles the alpha channels in .png files. Blood decals featured in screenshot is from Nash's own decal pack.
User avatar
Nash
 
 
Posts: 17452
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Nice Bulletchips (Hardware only)

Post by Nash »

Nice work! I had indeed thought to do bullet decals this way (with embedded alpha) but wasn't sure if they'd look good and, well, I just didn't bother to try it. :)

Heck, I may actually use these instead of my own, in my autoload!
User avatar
DenisBelmondo
Posts: 380
Joined: Fri Jun 06, 2008 6:26 pm
Location: Two-Key Return

Re: Nice Bulletchips (Hardware only)

Post by DenisBelmondo »

Thanks Nash! I had a 0.5x res version of this decal pack that worked nicely with the software renderer. I essentially separated the highlights from the darker components in separate graphics that were overlayed to create the same effect. Since there was no reliance on the individual graphics' alpha channels, the software renderer didn't choke on them.

I didn't take that approach here because the actual composited decal graphics are more complicated. Maybe something for me to consider for a v2? Nevertheless, I'm glad that you found some use for these!
User avatar
Nash
 
 
Posts: 17452
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Nice Bulletchips (Hardware only)

Post by Nash »

Separating them into 2 separate decals would increase the decals counter much quicker (decals disappear faster). So there's a downside to that.

(I've already experimented with that idea for... some other thing...)

Return to “Graphic/Audio Patches”