Lookers [Update 12/14/21]

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BROS_ETT_311
Posts: 219
Joined: Fri Nov 03, 2017 6:05 pm

Re: Lookers [Update 12/10/21]

Post by BROS_ETT_311 »

I've been experiencing crashes with this mod as well, specifically the "attempt to instantiate abstract class ThinkIterator" error. Seems to only occur when trying to load previous saves, which would apply to the autosave issue mentioned as well. Possibly something to do with this cluster?

override void PlayerSpawned(PlayerEvent e)
{
tCount = 0;
xDir = 15;
yDir = 0.25;
MonsterFinder = ThinkerIterator.Create("Actor"); //<------------- Here maybe??
player = players[e.PlayerNumber];
}

Think this may affect "flankers" as well.
Hey Doomer
Posts: 283
Joined: Sat Sep 25, 2021 3:38 am

Re: Lookers [Update 12/10/21]

Post by Hey Doomer »

Interesting. I get this error also when I attempt to load a saved game. It doesn't matter where the thinker is initialized. Hmm...

On second thought, this now works on its own with saved games. See if that fixes it.

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