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Multiplayer

Posted: Sun Oct 17, 2021 11:20 am
by MattTheCoolGuy
Hello, can u add multiplayer (if possible) build games use multiplayer system so y e a h

Re: Multiplayer

Posted: Sun Oct 17, 2021 12:04 pm
by Graf Zahl
I'M sorry, but it's not that easy. Multiplayer is a very time consuming thing to implement and there's simply nobody around with the needed time to do it.

Re: Multiplayer

Posted: Sun Oct 17, 2021 4:57 pm
by Gez
Especially given that there's actually four separate game engines under the hood (one for Duke 3D/Redneck/NAM/GI, another for Blood, a third for Shadow Warrior, and the fourth for Powerslave/Exhumed). It's not like in GZDoom where Doom, Heretic, Hexen, Strife, and the rest all use the same engine. So that means that multiplayer in Raze would require basically four times the work!

Re: Multiplayer

Posted: Sun Oct 17, 2021 5:38 pm
by Rachael
Eduke32 mod support
software mode
... and of course, this one ...

The way you come to these forums so expectantly, honestly I think you're using the wrong port. If you want EDuke32, well, there's always EDuke32 for that.

Re: Multiplayer

Posted: Mon Oct 18, 2021 7:17 am
by MattTheCoolGuy
well i am posting deez stuff since raze has been ported to android and y e a h

Re: Multiplayer

Posted: Mon Oct 18, 2021 9:57 am
by Apeirogon
MattTheCoolGuy wrote:well i am posting deez stuff since raze has been ported to android and y e a h
Making program for computer is like jumping in skipping rope.
Porting program for Android is like same jumping in skipping rope but using only one foot.

Making multiplayer is like juggling six working chainsaws.
Making multiplayer for Raze is like juggling forty six working chainsaws, but you have ten hands and you know how control only five of them.

Re: Multiplayer

Posted: Mon Oct 18, 2021 10:08 am
by Rachael
Apeirogon wrote: Making program for computer is like jumping in skipping rope.
Porting program for Android is like same jumping in skipping rope but using only one foot.

Making multiplayer is like juggling six working chainsaws.
Making multiplayer for Raze is like juggling forty six working chainsaws, but you have ten hands and you know how control only five of them.