[RELEASE] Eternity-like Fullscreen HUD for Doom I/II

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[RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Post by Baratus »

Tinkered about a bit with SBARINFO and came up with an original HUD based heavily on the Eternity Engine HUD.

Known issues:
Recommended you use at "hud_scale 3", otherwise the kills/items/secrets aren't properly aligned to the right side of the screen, or might not be visible.
There's probably an easy fix to make it scalable, but SBARINFO makes my head spin.
Not recommended for maps with a 5+ digit monster count.

Works with GZDoom and LZDoom.


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Re: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Post by Armolitskiy »

Cool, I like it a lot.
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Re: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Post by NecroPoster »

Thanks for making this. Tho I wish it was even more like the Eternity HUD beyond just the general positioning of the HUD elements.

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