Wolfenstein 3D Texturepack for Doom (v3.2.3)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

Re: Wolfenstein 3D Texturepack for Doom (v3.2.3)

Post by Craneo »

Another update out, kinda forgot some of the changes since I didn't keep a changelog through but some of the new stuff are tweaked ICKWALL, GRASS and VINE textures as well as better fire walls and a new impaled moving body
User avatar
Rex705
Posts: 220
Joined: Sun Nov 22, 2015 5:49 pm

Re: Wolfenstein 3D Texturepack for Doom (v3.2.3)

Post by Rex705 »

Now if only this was a PBR texture pack :shock:
MeinLebenManst1917
Posts: 7
Joined: Fri Jul 09, 2021 10:36 am
Graphics Processor: Not Listed

Re: Wolfenstein 3D Texturepack for Doom (v3.2.3)

Post by MeinLebenManst1917 »

Will there be a alternate "Triad" (no, not the Chinese Mafia, instead it's the Antagonists that were originally going to be the modern day Nazis in the canned Wolfenstein 3D sequel which became it's own game and the faction's origin changed) skin file for those if they wanted to play a conversion of the beta Wolfenstein 3D II Rise of The Triad?

Return to “Graphic/Audio Patches”