[Release] The D64ifier - Now modular and no longer in beta!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Release] The D64ifier - Now modular and no longer in be
Sometimes randomly it will error with this for the D64ifier Music module. Any ideas why?
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Re: [Release] The D64ifier - Now modular and no longer in beta!
I noticed that this is modular, I'm curious if there's a separate set of textures for Plutonia and TNT, because those are the wads I'd love to see in D64 style the most.
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Re: [Release] The D64ifier - Now modular and no longer in beta!
I absolutely adore this mod! I really loved the Doom 64 aesthetic, being colourful yet dark, and the atmospheric effects here are phenomenal. I personally use it alongside Smooth Doom, as it has beautifully animated Doom 64 weapons alongside improved Classic Doom monsters. Unfortunately, it seems the mod uses it's own palette and paletted graphics, which makes certain map sets like Back to Saturn X have broken, incorrect colours. Would some sort of fix be in the works?
I also see the modular note and I assumed it would include an options menu to alter things like brightness, what effects are used and so on, but it's just for separate monsters and weapons. Would settings for these sorts of things be implemented? It would be super appreciated! I would also love to see the fog and environment effects standalone for use with other mods, you nailed them.
I also see the modular note and I assumed it would include an options menu to alter things like brightness, what effects are used and so on, but it's just for separate monsters and weapons. Would settings for these sorts of things be implemented? It would be super appreciated! I would also love to see the fog and environment effects standalone for use with other mods, you nailed them.
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Re: [Release] The D64ifier - Now modular and no longer in be
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Re: [Release] The D64ifier - Now modular and no longer in be
Thanks. So it looks like this never got solved then unfortunatelyDrFrnknsprtr wrote: ↑Mon Sep 19, 2022 10:10 pmNot much help but it explains the issue somewhat
https://github.com/cyberc001/DoomDynMus/issues/1
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Re: [Release] The D64ifier - Now modular and no longer in beta!
Heeeeey... disappeared for a bit... sorry 'bout that. Life stuff, burn out, ADHD, COVID, all the usual suspects...
MAN those archvile sprites in this are crap. I think I'm going to prioritize replacing those asap.
Man I hate that... was using that script/system with the hopes of eventually making a dynamic version of the music module, but I think I'm going to scrap that idea and switch to a different music replacement system just to avoid that crash.
Nope - Final Doom textures will just be added into the core as they get created...... I just ended up taking a MUCH longer break then intended before working on them.Drake Raider wrote: ↑Thu Sep 15, 2022 8:26 pm I noticed that this is modular, I'm curious if there's a separate set of textures for Plutonia and TNT, because those are the wads I'd love to see in D64 style the most.
MAN those archvile sprites in this are crap. I think I'm going to prioritize replacing those asap.
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Re: [Release] The D64ifier - Now modular and no longer in beta!
Hey - Dr. PySpy finally released his D64 Archvile! (viewtopic.php?f=37&t=68009) Maybe ask if you can use that?
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Re: [Release] The D64ifier - Now modular and no longer in beta!
I think he was planning on using it once they were finished.James Flasch wrote: ↑Mon Feb 13, 2023 8:58 pm Hey - Dr. PySpy finally released his D64 Archvile! (viewtopic.php?f=37&t=68009) Maybe ask if you can use that?
Pretty sure it's okay to use stuff in resources as long as you give credit. Craneo also has a few D64 sprites in the resource forums, including archvile flames.
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Re: [Release] The D64ifier - Now modular and no longer in beta!
Xim wrote: ↑Wed Feb 15, 2023 7:38 amI think he was planning on using it once they were finished.James Flasch wrote: ↑Mon Feb 13, 2023 8:58 pm Hey - Dr. PySpy finally released his D64 Archvile! (viewtopic.php?f=37&t=68009) Maybe ask if you can use that?
Pretty sure it's okay to use stuff in resources as long as you give credit. Craneo also has a few D64 sprites in the resource forums, including archvile flames.
In addition to this Craneo also released a doom 64 wolfenstein ss
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Re: [Release] The D64ifier - Now modular and no longer in beta!
Oh yeah, it looks like he's got a few extra monsters too, like the Wrath and Belphegor! I hope they can be added in some way.
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Re: [Release] The D64ifier - Now modular and no longer in beta!
Any updates on this?