Reflected State
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Reflected State
Hey everyone. I have a quick question. In DECORATE, Is there way to trigger a state jump when projectiles collide with an actor with the '+RELFLECTIVE' flag? I'd like to modify the behavior of reflected projectiles but haven't had much luck.
Re: Reflected State
Its imposible in decorate, there are no such options/functions/name it.
But you can bypass it with something like "on projectile collision destroy current one and spawn new one with opposite velocity".
But you can bypass it with something like "on projectile collision destroy current one and spawn new one with opposite velocity".
Re: Reflected State
What would be a good way to do that spawning of a new projectile on collision?
Looks like that would be perfect for what I'm trying to do.
Looks like that would be perfect for what I'm trying to do.