[HUD] Piter's Quake64-Styled HUD

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DOOMPiter
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[HUD] Piter's Quake64-Styled HUD

Post by DOOMPiter »

This mod isn't anything special. Just a simple mod that changes the HUD to something akin to Quake64's hud.
Q64Hud1.png
Q64Hud2.png
You can use this for whatever the hell you want, but please give credit to me.

CHANGELOG:

June 19th, 2021:
- Added Keycard/Skullkey icon support
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Last edited by DOOMPiter on Sat Jun 19, 2021 7:34 pm, edited 1 time in total.
AlphaSoraKun
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Re: [HUD] Piter's Quake64-Styled HUD

Post by AlphaSoraKun »

Update: This HUD looks great. 9/10 for accuracy!
Spoiler:
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ESTIERCOL
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Re: [HUD] Piter's Quake64-Styled HUD

Post by ESTIERCOL »

Perfect!
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mamaluigisbagel
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Re: [HUD] Piter's Quake64-Styled HUD

Post by mamaluigisbagel »

It threw me off with the HUD being 4:3, but when I thought about it it made sense. (plus it was probably like that in Quake 64, which I only played when I rented it at like 7 years old) The only bug I noticed so far is it doesn't work correctly when loaded with Smooth Doom.
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Doominer441
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Re: [HUD] Piter's Quake64-Styled HUD

Post by Doominer441 »

It also doesn't seem to support keys
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ESTIERCOL
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Re: [HUD] Piter's Quake64-Styled HUD

Post by ESTIERCOL »

Well I've been using it for some hours and it feels just right for me, minimal and to the point.

Few things if you plan to keep working on this:
- Add some kind of keys and level stats display (Tekish's Simple HUD addons can be used as a workaround for this, however).
- Doesn't seem to work well with Pirate! Doom.
- Maybe support widescreen options as some users prefer it that way.

But as I said before it's perfect for me.
Great work!
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DOOMPiter
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Re: [HUD] Piter's Quake64-Styled HUD

Post by DOOMPiter »

ESTIERCOL wrote:Well I've been using it for some hours and it feels just right for me, minimal and to the point.

Few things if you plan to keep working on this:
- Add some kind of keys and level stats display (Tekish's Simple HUD addons can be used as a workaround for this, however).
- Doesn't seem to work well with Pirate! Doom.
- Maybe support widescreen options as some users prefer it that way.

But as I said before it's perfect for me.
Great work!
The 1st point is DEFINITELY something i overlooked, i will fix this in the next update, but i won't add Level Stats since that ruins the point of it being accurate to the Quake64 hud.
The 2nd point is... Well, i can't fix a weird HUD issue that i can't even pinpoint why.
I will see what i can do about the 3rd point, thanks for the Feedback!
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DOOMPiter
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Re: [HUD] Piter's Quake64-Styled HUD

Post by DOOMPiter »

Mod has been updated, now adding Key icon support... And not much else.
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ESTIERCOL
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Re: [HUD] Piter's Quake64-Styled HUD

Post by ESTIERCOL »

Awesome!

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