
This is a HQ remix of Wolf3D for LZWolf, utilizing features such
as light levels, scaling, halo lights and a few other tricks along with
the 128x rotational sprites from ZDoom Forums to give a slightly updated
experience. It uses varying xlats to achieve different effects for different levels, and as an added bonus includes the Second Encounter mapset as a 7th episode.
CREDITS:
Wolf3D and Second Encounter mapset by iD Software
128x sprites and textures by iD Software
edited by AstroCreep
rotations from 128x Wolf3D Rotation Project
Ringman
Pallin
Doomjedi
CeeJay
CaptainJ
LkMax
DenisBelmondo
Wiw
LZWolf by Linuxwolf
MacWolf IMFs by AstroCreep
MAPINFO and EndArt files from Second Encounter Classic Collection port by Executor
Edited by AstroCreep
PK3 Compilation and DECORATE scripting by AstroCreep
XLAT and Map Defs based on EC_Mac_Family by AstroCreep
Spoiler: Wolf3D HD Screens
As an added bonus, I have also made HD versions of Spear of Destiny, as well as some of my original mods and some classic Wolf3D mods hq-ified, in which since I directly edited the maps has even more features than the regular HD mod, such as zone lighting.
DOWNLOADS
Standalone PK3 files
Wolf3D HD
SOD HD
SPICY HD
Halten Sie HD
G Minor HD
Map Packs (requires listed PK3)
Wolfenstein 3D The Way ID Did (Wolf3D HD)
Laz’s 2nd Encounter (Wolf3D HD)
Gerolf’s 2021 SDM Mapset (SOD HD)
Meuchelmord (Wolf3D HD)
Elite Hans (Wolf3D HD)
Add-Ons
Jaguar Weapons Pack (load after any of the above PK3 files)
Mac-Style Music Pack (load after Wolf3D HD, SOD HD or Halten Sie HD)
G Minor MIDI Soundtrack (load after G Minor HD)
G Minor OGG Soundtrack (load after G Minor HD)
ECWolf Mac/Jaguar/SNES Construction Kit (for use with Wolf3D HD)