Thematically Improved Mouse Cursors

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Nash
 
 
Posts: 17468
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Thematically Improved Mouse Cursors

Post by Nash »

Image
Spoiler: In game examples
I wasn't satisfied with the default cursors that GZDoom uses in a way that they don't really conform to the typical UI standards of looking "pointy", for lack of a better explanation. I made these in a way that they'd blend into the base games, but yet still do a good job of looking "UI-ey".

The designs I chose were meant to fit the theme of the base games: sci-fi for Doom and Strife; for Heretic and Hexen, the gloves are a nod to Warcraft and Diablo (Heretic = Corvus' leather gloves, Hexen = Fighter's gauntlet); while the spork is... well, Chex Quest is related to food, so...

Instructions: with nash_cursor.pk3 loaded, go to Mouse Options and set the "cursor" to "default". This will make sure the cursor changes according to the base game you're playing.

License: feel free to take and use these in whatever you way you see fit. You are free to redistribute, edit and use it in your projects.
You do not have the required permissions to view the files attached to this post.
Last edited by Nash on Wed Nov 04, 2020 7:45 am, edited 3 times in total.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3154
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: Thematically Improved Mouse Cursors

Post by drfrag »

Good. But why not using a glove for Doom? It's inconsistent. :P
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: Thematically Improved Mouse Cursors

Post by Marisa the Magician »

gloves are more medieval, arrows are more sci-fi

and a spork... it's a spork
User avatar
Nash
 
 
Posts: 17468
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Thematically Improved Mouse Cursors

Post by Nash »

Marisa got the idea. For Doom and Strife, they're more "tech"-ey and scifi, so a typical UI design was chosen. For Hexen and Heretic, I looked back to games like Warcraft and Diablo which used gloves/gauntlets. And Chex is just weird so whatever. :P
User avatar
Rachael
Posts: 13836
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: Thematically Improved Mouse Cursors

Post by Rachael »

This should replace the mouse cursors we already have, but that's just me.
D4N5T3P
Posts: 12
Joined: Wed Jul 17, 2019 2:06 pm
Graphics Processor: nVidia with Vulkan support

Re: Thematically Improved Mouse Cursors

Post by D4N5T3P »

would be cool if it was in gzdoom straight out of the box :)
Gez
 
 
Posts: 17936
Joined: Fri Jul 06, 2007 3:22 pm

Re: Thematically Improved Mouse Cursors

Post by Gez »

No objection. The fancy cursors (Daisy, gold wand, X, sigil, and waffle) may stay as options just in case some people have grown fond of them, but I approve of those as standard replacement. (I use the simple arrow myself.)
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3154
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: Thematically Improved Mouse Cursors

Post by drfrag »

Daisy is not appropiate, i'd prefer a black glove. :)
Curiously ingame is brown but on the cover is black. :?
User avatar
A_D_M_E_R_A_L
Posts: 302
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Thematically Improved Mouse Cursors

Post by A_D_M_E_R_A_L »

Rachael wrote:This should replace the mouse cursors we already have, but that's just me.
T R U E
User avatar
Nash
 
 
Posts: 17468
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Thematically Improved Mouse Cursors

Post by Nash »

Rachael wrote:This should replace the mouse cursors we already have, but that's just me.
I'd have no objections, if Graf wants them, I can send a PR.

EDIT: I may want to update the Strife one. It's kinda meh. No ETA though

EDIT 2: if these are going to be in GZ, then I will need to polish them - they don't meet the "high quality standard" that most people would look up to in an official software - admittedly I scribbled all of these in like half an hour.
dmslr
Posts: 74
Joined: Tue Aug 06, 2019 2:11 am

Re: Thematically Improved Mouse Cursors

Post by dmslr »

Maybe make the doom cursor yellow? Red cursor on red text looks indiscernible. Same problem with the strife one. Or maybe it's just me. Sorry.
User avatar
Enjay
 
 
Posts: 26644
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Thematically Improved Mouse Cursors

Post by Enjay »

I definitely like the arrows and the Strife on is particularly good IMO.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49188
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Thematically Improved Mouse Cursors

Post by Graf Zahl »

I was more thinking about a pistol for Doom.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Thematically Improved Mouse Cursors

Post by Captain J »

Lmao that spork one!! Nicely added brand new cursors! But do ya have even more cursors like Hacx, Harmony and The Adventures of Square?
User avatar
Nash
 
 
Posts: 17468
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Thematically Improved Mouse Cursors

Post by Nash »

Captain J: unfortunately no, I only did the ones that GZDoom actually uses inside game_support.pk3.

Return to “Graphic/Audio Patches”