Heretic HD PBR
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Heretic HD PBR
Hd textures and PBR materials for Heretic.
Screenshots:
Download: https://www.moddb.com/mods/heretic-hd-pbr
Screenshots:
Download: https://www.moddb.com/mods/heretic-hd-pbr
Last edited by AndrewMRX on Mon Jul 26, 2021 2:26 am, edited 6 times in total.
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Re: Heretic HD textures + PBR materials
O M G....Incredible!
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Re: Heretic HD textures + PBR materials
Jaw dropping.
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Re: Heretic HD textures + PBR materials
These do look impressive but, for me anyway, most of the fake 3D depth is too extreme.
The floor in the opening room, for example, looks almost impossible to walk on:
and, of course, that doesn't sit well with the edges of steps either:
It also leads to difficulties where walls meet:
And the details on this door are almost deeper than the width of the door sector:
I'm not really sure what is going on with this vine/moss - is it meant to stand proud of the wall, or is the wall going in at the edge of the vine?
Again, I see what you were going for but the effect is just too extreme IMO - especially as this texture is used on both floors and ceilings. On ceilings it might be OK; on floors it's too much IMO.
The water is one of the less extreme examples but it still looks a bit too choppy and "strange, rounded viscous blue stuff" rather than water.
So, yeah, sorry to sound so down on this because I can see that a lot of work has gone into it and the initial impression is definitely "Oh wow! That's amazing." but when you start looking more closely, I just think that the depth effect is way too overdone on many of the textures. IMO, it needs to be more subtle from a purely aesthetic POV anyway but given that Heretic has a limited texture set and that the textures are used in a variety of ways and places, effects like this need to be subtle because they need to allow for the wide and varied ways in which the mappers have used them.
The floor in the opening room, for example, looks almost impossible to walk on:
and, of course, that doesn't sit well with the edges of steps either:
It also leads to difficulties where walls meet:
And the details on this door are almost deeper than the width of the door sector:
I'm not really sure what is going on with this vine/moss - is it meant to stand proud of the wall, or is the wall going in at the edge of the vine?
Again, I see what you were going for but the effect is just too extreme IMO - especially as this texture is used on both floors and ceilings. On ceilings it might be OK; on floors it's too much IMO.
The water is one of the less extreme examples but it still looks a bit too choppy and "strange, rounded viscous blue stuff" rather than water.
So, yeah, sorry to sound so down on this because I can see that a lot of work has gone into it and the initial impression is definitely "Oh wow! That's amazing." but when you start looking more closely, I just think that the depth effect is way too overdone on many of the textures. IMO, it needs to be more subtle from a purely aesthetic POV anyway but given that Heretic has a limited texture set and that the textures are used in a variety of ways and places, effects like this need to be subtle because they need to allow for the wide and varied ways in which the mappers have used them.
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Re: Heretic HD textures + PBR materials
Yeah a bit too much of depth there. By the way I mentioned before the farther you look on a texture the less "amount" of parallax it has so maybe there is that much of depth to compensate for that?
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Re: Heretic HD textures + PBR materials
I'd really like to see a set of PBR materials for original textures
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Re: Heretic HD textures + PBR materials
Hi there ..
I use gzdoom 4.4.2 but sadly the paralax effects don't show up ..
The lighting effects work perfectly but not real depth ..
Amy idea why
I use gzdoom 4.4.2 but sadly the paralax effects don't show up ..
The lighting effects work perfectly but not real depth ..
Amy idea why
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Re: Heretic HD textures + PBR materials
Try to use 4.3.3.
Does the hd textures work?
In 4.4.2 parallax works good.
Does the hd textures work?
In 4.4.2 parallax works good.
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Re: Heretic HD textures + PBR materials
Thank you AndrewMRX!
This looks absolutly AMAZING!
The material reflections and the depth are a unbelievable good.
Do you have some custom texture PBR addons planed?
"Snow Textures" from H!Zone maybe?
*This is correct - works in GZ 4.4.2
This looks absolutly AMAZING!
The material reflections and the depth are a unbelievable good.
Do you have some custom texture PBR addons planed?
"Snow Textures" from H!Zone maybe?
*This is correct - works in GZ 4.4.2
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Re: Heretic HD textures + PBR materials
I have never seen this addon before. I'll try.
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Re: Heretic HD textures + PBR materials
I second that.Darkcrafter wrote:Yeah a bit too much of depth there.
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Re: Heretic HD textures + PBR materials
The ones he did for Diablo 3D were pretty good and detailed.Tyr wrote:Thank you AndrewMRX!
This looks absolutly AMAZING!
The material reflections and the depth are a unbelievable good.
Do you have some custom texture PBR addons planed?
"Snow Textures" from H!Zone maybe?
*This is correct - works in GZ 4.4.2
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Re: Heretic HD textures + PBR materials
I also think it is a good start but it needs polishing as mentioned by Enjay
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Re: Heretic HD textures + PBR materials
That looks fantastic!