I am trying to add new playable classes to HeXen with all the bells and whistles of orginal game. That includes set of custom skill menu for each new class.
But I can't find how to do that. I checked wiki and gzdoom.pk3 menudef already and few mods, no luck.
HeXen style custom skill menu for new classes
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: HeXen style custom skill menu for new classes
See https://zdoom.org/wiki/MAPINFO/Skill_definitionneoworm wrote:I am trying to add new playable classes to HeXen with all the bells and whistles of orginal game. That includes set of custom skill menu for each new class.
But I can't find how to do that. I checked wiki and gzdoom.pk3 menudef already and few mods, no luck.
PlayerClassName = "<class>", "<name>"
The name of the skill for the specified class. The character class must be indicated by its display name (e.g. "Marine"), not its actor name (e.g. "DoomPlayer").
Re: HeXen style custom skill menu for new classes
Awesome, thank you