HeXen style custom skill menu for new classes

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neoworm
Posts: 1760
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

HeXen style custom skill menu for new classes

Post by neoworm »

I am trying to add new playable classes to HeXen with all the bells and whistles of orginal game. That includes set of custom skill menu for each new class.

But I can't find how to do that. I checked wiki and gzdoom.pk3 menudef already and few mods, no luck.
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Rip and Tear
Posts: 188
Joined: Tue May 02, 2017 3:54 pm

Re: HeXen style custom skill menu for new classes

Post by Rip and Tear »

neoworm wrote:I am trying to add new playable classes to HeXen with all the bells and whistles of orginal game. That includes set of custom skill menu for each new class.

But I can't find how to do that. I checked wiki and gzdoom.pk3 menudef already and few mods, no luck.
See https://zdoom.org/wiki/MAPINFO/Skill_definition
PlayerClassName = "<class>", "<name>"
The name of the skill for the specified class. The character class must be indicated by its display name (e.g. "Marine"), not its actor name (e.g. "DoomPlayer").
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neoworm
Posts: 1760
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: HeXen style custom skill menu for new classes

Post by neoworm »

Awesome, thank you
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