NormalNX texture resizing
Moderator: Raze Developers
-
- Lead GZDoom+Raze Developer
- Posts: 49184
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: NormalNX texture resizing
Yeah, the resizing options need to be exposed in the menu. Since Raze now works on the full GZDoom backend they are all available.
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: NormalNX texture resizing
Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".
It was fun forgetting to define the submenu and then get baffled at it not showing up for two hours lol.
It was fun forgetting to define the submenu and then get baffled at it not showing up for two hours lol.
-
- Posts: 13797
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: NormalNX texture resizing
Which sorting option? I can probably help you figure that out.sinisterseed wrote:Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: NormalNX texture resizing
GZDoom had an option for gl_sort_textures, but when I added it its options showed up as "Unknown".Rachael wrote:Which sorting option? I can probably help you figure that out.sinisterseed wrote:Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".
I'm gonna give it another spin to see if this feature is truly absent or I overlooked something.
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: NormalNX texture resizing
"Unknown command: gl_sort_textures".sinisterseed wrote:GZDoom had an option for gl_sort_textures, but when I added it its options showed up as "Unknown".Rachael wrote:Which sorting option? I can probably help you figure that out.sinisterseed wrote:Just exposed them, that should be all, I think? Only one I did not was the sorting option, think that CVAR is not actually ported as it just showed up as "Unknown".
I'm gonna give it another spin to see if this feature is truly absent or I overlooked something.
Hm, well, I guess this does in fact not exist at this time.
-
- Lead GZDoom+Raze Developer
- Posts: 49184
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: NormalNX texture resizing
gl_sort_textures was something that was beneficial on old GL 2.0 hardware, but with anything more recent couldn't see any difference in performance.
-
- Posts: 18
- Joined: Tue Aug 13, 2019 12:04 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: NormalNX texture resizing
It does make a difference still, in one place I used to test performance it gave a +5 FPS increase, but it gave a -5 decrease in another place so...
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: NormalNX texture resizing
Basically insignificant impact, so no loss by not re-implementing it for Raze.
Especially since it was aimed at GL 2.0 hardware, which is unsupported anyway.
Especially since it was aimed at GL 2.0 hardware, which is unsupported anyway.