HeXen Reforged (released)

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NaliSeed
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HeXen Reforged (released)

Post by NaliSeed »

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Caligari87
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Re: HeXen Reforged (released)

Post by Caligari87 »

NaliSeed, please read the Project Forum Rules. Your project is lacking screenshots and descriptions. Please edit your post to add these.

8-)
NaliSeed
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Re: HeXen Reforged (released)

Post by NaliSeed »

Sorry for not posting any info at all before. Here's some barebones info I lazily copied and pasted straight from my own README file. And the same screenshot I posted at moddb.

https://media.moddb.com/images/download ... -01-30.png

HeXeN Reforged is a gameplay mod obviously made for Hexen, and dedicated specially to those who love this rather underappreciated title. It brings several changes to the original game without altering it in an overly dramatic fashion as other mods such as HeXercise, and requires GZDoom (and only GZDoom) to work properly (it's been tested under version g4.3.1). It's solely focused on single player and fully compatible with Deathkings; likewise, any custom maps that don't include lumps and other files that may interfere with this mod's should work just fine.
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Lagi
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Re: HeXen Reforged (released)

Post by Lagi »

mage frost shards projectiles are amazing (I'm consider stealing it from you), hammer bouncing off walls is nice touch. I like the ambient sounds in background, making a good mood. Flechette smoke looks decent.
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Re: HeXen Reforged (released)

Post by NaliSeed »

Thanks. The Frost Shards are actually one of the things I was struggling to fix for a while. I love Hexen and all, but nowadays I just can't cope with the fact that a lot of special effects are a real eyesore and look like complete crap, especially those caused by projectile collision. The poison cloud effect was on the top of my list, though, and it's been killing me since forever that apparently no one's ever bothered to replace that god-awful patch of floating sprite from vanilla Hexen. The original cloud came from Carnage Galore, which the author implemented in those poison pods from Heretic; I just tweaked it a bit so it would work as a Flechette here.
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Re: HeXen Reforged (released)

Post by NaliSeed »

New version's up, if anyone's interested.
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Re: HeXen Reforged (released)

Post by ArchDoomer »

Oh cool. There are a lot of good ideas in this MOD! Great fun. One question: it irritates me a bit that Fighter is left-handed. Is there any way to "adjust" this so that he holds his weapons in his right hand?
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Re: HeXen Reforged (released)

Post by R4L »

Impulse9 wrote: Fri Feb 16, 2024 1:41 am Oh cool. There are a lot of good ideas in this MOD! Great fun. One question: it irritates me a bit that Fighter is left-handed. Is there any way to "adjust" this so that he holds his weapons in his right hand?
The last response on this thread is 4 years old. I doubt you will receive an answer from OP. :mrgreen:

This is just a friendly reminder not to bump old topics. You can however ask this question in your own thread.
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