RTCM does seem to have a list of tiles and what each one is for SW though. I linked to it before but it got ignored it seems - http://www.r-t-c-m.com/knowledge-base/d ... s-editart/
It's the Sprite List download.
Widescreen modding?
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
-
- Posts: 310
- Joined: Tue Apr 10, 2018 8:14 am
Re: Widescreen modding?
Most Build modders use M210's BAFED from what I can tell. I prefer to use art2tga with a batch script myself.
-
- Posts: 25
- Joined: Sat Feb 08, 2020 3:34 pm
Re: Widescreen modding?
art2tga is great but I vould never get them to go back into art using tga2art.
I use dosbox art2bmp so I can keep each art file in a folder and use bmp2art to get them back into game ready format.
I assume you're not making art files, or do you know how to get tga2art to work?
I use dosbox art2bmp so I can keep each art file in a folder and use bmp2art to get them back into game ready format.
I assume you're not making art files, or do you know how to get tga2art to work?
-
- Posts: 310
- Joined: Tue Apr 10, 2018 8:14 am
Re: Widescreen modding?
Correct, I do not use ART files. Keep in mind 99% of my work involves upscaling, not making widescreen sprites. Adding them back to the ART files would cause objects to be twice their intended size!