[v1.5] gzdoom.ini to defbinds + defcvars + keyconf converter
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [v1.1] gzdoom.ini to defbinds + defcvars + keyconf conve
You're right, but I can stick it in the repo anyway, so that's what I did, hopefully I remember to publish a new version on GZDoom's next release.
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Re: [v1.1] gzdoom.ini to defbinds + defcvars + keyconf conve
Update time? =D
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Re: [v1.1] gzdoom.ini to defbinds + defcvars + keyconf conve
Been working on it. Not my highest priority since this is work time for me. But I'll probably have a release sometime today.
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Re: [v1.2] gzdoom.ini to defbinds + defcvars + keyconf conve
v1.2.0 - updates the cvar blacklist and adds a few new ones for GZDoom 4.8.0
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Re: [v1.2] gzdoom.ini to defbinds + defcvars + keyconf conve
v1.2.0 should be compatible with GZDoom 4.8.2, right? There haven't been any CVar additions/removals since?
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Re: [v1.2] gzdoom.ini to defbinds + defcvars + keyconf conve
Correct, always worth testing though to see if you get console warnings. If you do, let me know.
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Re: [v1.2] gzdoom.ini to defbinds + defcvars + keyconf converter
It's me again, your loyal customer, asking for GZDoom 4.9 support. ;P
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Re: [v1.2] gzdoom.ini to defbinds + defcvars + keyconf converter
It's alright, if 4.9.1 comes out soon, maybe it can be updated to that instead. :P
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Re: [v1.2] gzdoom.ini to defbinds + defcvars + keyconf converter
Oh, I keep forgetting to post here - I updated to v1.3.0 a few months ago.
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Re: [v1.4] gzdoom.ini to defbinds + defcvars + keyconf converter
This tool seems like it will be a life saver in making my "default" cfg setting and stuff... but eveytime I run it... the resulting defbinds.txt and keyconf.txt are empty, only defcvars.txt has stuff inside it..... ? Is there something else that needs to be present besides gzdoom.ini?
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Re: [v1.4] gzdoom.ini to defbinds + defcvars + keyconf converter
The tool needs to know the names of the configs you need to use. GZDoom.ini stuffs the configs for all the games inside the same file, so if you want a new default config set it needs the proper name of the game so it knows which one to grab. Like ./convert-config doom or something like that. If everything was created because of a mod, then it needs the mod name too, like ./convert-config doom brutaldoom or whatever matches what gets put in the .ini
If you have Linux or Mac OS you can type grep Bindings gzdoom.ini and it will give you a list of header names that way. They generally will be in [GameName.ModName.Bindings] format as returned by grep.
The same thing can work for Windows except it would be find "Bindings" gzdoom.ini
If you have Linux or Mac OS you can type grep Bindings gzdoom.ini and it will give you a list of header names that way. They generally will be in [GameName.ModName.Bindings] format as returned by grep.
The same thing can work for Windows except it would be find "Bindings" gzdoom.ini
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Re: [v1.5] gzdoom.ini to defbinds + defcvars + keyconf converter
Updated to v1.5.0.
Thanks Nash for the blacklist update.
Thanks Nash for the blacklist update.