Borg wrote: ↑Sun Aug 18, 2024 3:03 pm
Well, you guys could email me about it

I put contact into Zeth itself. Anyway, here is new link:
http://borg.uu3.net/ftp/home/borg/zeth-win32.zip
http://borg.uu3.net/ftp/home/borg/zeth-win32+sqrt.zip
The sqrt branch using FPU to do calculations for LineDefs selecting, so if you have P3 CPU or better
this should be preffered. I improved hacky Randi trick for LineDef selection, it was very clever and
worked 99% of time but I found one wad when it had problems selecting LineDefs (and so, sectors).
(alt.wad, MAP31, LineDef 3475 or 3476).
Here is GIT repo:
http://git.borg.uu3.net/cgit.cgi/zeth/
So, drfrag should update first post. Im still working (occasionally) on this editor, because im still fixing
good old wads to ZDOOM (mostly getting rid of invisible sectors and convert those to true 3d bridges).
In the future, try to reach me over email because im not really often look here. Im actually supprised that
someone is still using ZETH

(except me and drfrag).
I couldn't reach the one in Zeth, because well, i didn't had any zip yet

But thank you! I love to archive this.
I am not actually using ZETH, but i am covering its history and doing archival work for it (For instance, i /idgames'd the custom nodebuilder that was present in early versions of ZETH as it was derived from BSP.)
By all means if i or someone else can mirror this for the future, let me know
