[WIP] MJOLNIR - Halo style gameplay mod

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ZooL
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[WIP] MJOLNIR - Halo style gameplay mod

Post by ZooL »

MJOLNIR is small mod I've started about a month ago on my free... free time, It's a gameplay mod that basically turns Doom's gameplay into Halo's while keeping the Doom feeling and its base weapons.

Here's the key features:
  • Doomguy has a regenerating shield instead of armor
  • You can only carry two weapons at the same time
  • All weapons have their dedicated ammo, no more Shell, Clip and Cell sharing
  • The Super Shotgun sometimes replace the Shotgun (work on Doom 1 too)
  • Weapons have a zooming capabilities
  • Armor pickups are replaced by grenades and mines
  • Enemies now drop their weapons instead of ammo



>> DOWNLOAD ON MODDB <<
Bobby
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Re: [WIP] MJOLNIR - Halo style gameplay mod

Post by Bobby »

cool mod I'll check it out!
By the way how do you use grenades?
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ZooL
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Re: [WIP] MJOLNIR - Halo style gameplay mod

Post by ZooL »

Bobby wrote:By the way how do you use grenades?
I've added an option menu with all the keybindings needed

pukename DoGrenade
pukename DoGrenadeSelect

I've used the same names as Brutal Doom's keybindings, because I guess most people have em binded already
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Dr_Cosmobyte
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Re: [WIP] MJOLNIR - Halo style gameplay mod

Post by Dr_Cosmobyte »

Loved the HUD! Downloading.
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StroggVorbis
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Re: [WIP] MJOLNIR - Halo style gameplay mod

Post by StroggVorbis »

Here comes the first suggestion. Since the super shotgun obviously fires two shells at once, either make it consume 2 shells like vanilla, or make the pickup give 2 super shells instead. I found myself swimming in these after rampaging through Underhalls on Ultra Violence :P
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Whoah
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Re: [WIP] MJOLNIR - Halo style gameplay mod

Post by Whoah »

This a really damn cool concept. Simple, but fun as shiet. But I did notice that the rocket launcher isn't affected by autoaim, which made it a little tough to use, since I typically play without it on more vanilla styled mods like this. Also, the armor bonuses give the generic "You got a pickup" message when picked up. Keep it up! This is some good shit!
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ZooL
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Re: [WIP] MJOLNIR - Halo style gameplay mod

Post by ZooL »

DabbingSquidward wrote:Here comes the first suggestion. Since the super shotgun obviously fires two shells at once, either make it consume 2 shells like vanilla, or make the pickup give 2 super shells instead. I found myself swimming in these after rampaging through Underhalls on Ultra Violence :P
Yeah that was almost a last minute change, I just totally forgot to change back the amount it gave.
Whoah wrote:This a really damn cool concept. Simple, but fun as shiet. But I did notice that the rocket launcher isn't affected by autoaim, which made it a little tough to use, since I typically play without it on more vanilla styled mods like this. Also, the armor bonuses give the generic "You got a pickup" message when picked up. Keep it up! This is some good shit!
Yeah I did disable autoaim, I can't remember why though, I'll look into it. I did forget to add the pickup message indeed though, thanks!
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Mr.Enchanter
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Re: [WIP] MJOLNIR - Halo style gameplay mod

Post by Mr.Enchanter »

This might fit perfectly with Project MSX...
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