openroadracer wrote:maybe it's just me, but the A280 feels like a direct downgrade against the E-11. This is just talking about the base E-11, not the upgraded E-11D, for the record. The A280's reduced fire rate makes it feel like it has poor DPS, though I wonder how its secondary burst fire stacks up to the EE-3 carbine. Considering the EE-3 uses two points of ammo with each shot where the A280 only uses one, it would feel fair for the A280 to do less damage in that case.
It's just that, with the way DooM and most maps for it are, longer-reaching and/or more accurate weapons are generally passed over in favor of weapons that deal more damage. Can't really change the way maps are made, but it is something to consider.
Yeah the a280 might be a bit too slow, I'll speed it up a bit but it'll stay a little bit slower than the e-11. Keep it in mind it does a little bit better damage (damage for both is random, the a280 has a higher lower number). The A280's burst isn't quite as good as the EE-3. But if you want to save ammo you can use the A280.
A lot of people underestimate the EE-3. The projectiles move faster and do roughly double damage. The weapon is also semi-automatic like the burst rifle from Doom 4. You can take out almost any trooper in one hit too. It's Boba Fett's favorite gun.
austen1000 wrote:I discovered this mod a week or two ago, and have been enjoying it ever since. Thank you Xim. I have a couple of bugs to report;
1. I noticed with the Darkest Hour with the patch, on the first level, the hazard suit does not protect against the damage floor outside the imperial base (the one meant to represent the vacuum of space). Jumping seem to stop the damage, until I land again.
2. I noticed one texture from vanilla Doom that was not replaced when using the texture pack. Its a texture with a dead Baron pinned to the wall, most noticeable on E2M8: Tower of Babel, and I also saw it on E2M9: Fortress of Mystery.
I'll post more as I find stuff.
Sorry forgot to respond to this comment earlier
1. I think that might be intentional on the map. One of the suits has a rupture in it or something. I remember it happening with one and not the other.
2. Thanks! I've got a new texture that will be in the next update.