Thanks it works now loving the new stuff with especially the strife compatibility.Xim wrote:Dang, I thought I fixed that. Sorry, did you try downloading it from ModDB? I might have forgotten to update the OneDrive file. If they both don't work I'll try and get it fixed by tomorrow night.armymen12002003 wrote:Hey been nice to see this still being worked on im just having a small problem with the doomed space wars patch SITH frame F is missing rotations please fix.
Btw, glad to see you're back playing again!
EDIT: Okay, try Mod DB again. I added the missing frames. I'll reupload on OneDrive later tonight.
Xim's Star Wars Doom - Updated (MAY/4/2024)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: Xim's Star Wars Doom - Update (2/14/20)
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Re: Xim's Star Wars Doom - Update (2/14/20)
No problem, glad you like it. Let me know if there's any issues with Strife. I'm calling it "limited" compatibility because I'll admit that I didn't fully test the other games.armymen12002003 wrote: Thanks it works now loving the new stuff with especially the strife compatibility.
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Re: Xim's Star Wars Doom - Update (2/14/20)
Quick question are you planning on replacing the bosses in strife too?Xim wrote:No problem, glad you like it. Let me know if there's any issues with Strife. I'm calling it "limited" compatibility because I'll admit that I didn't fully test the other games.armymen12002003 wrote: Thanks it works now loving the new stuff with especially the strife compatibility.
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Re: Xim's Star Wars Doom - Update (2/14/20)
I don't have any ideas or graphics that would suit them, maybe some evil sith ghosts or something? Right now I'm just pretending that Star Wars Strife takes place in an alternate cannon where it follows the Strife story-line.armymen12002003 wrote: Quick question are you planning on replacing the bosses in strife too?
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Re: Xim's Star Wars Doom - Update (2/14/20)
I got a few ideas I would say some dark forces 1 and 2 like boba fett or recolor him as a mandalorian.Xim wrote:I don't have any ideas or graphics that would suit them, maybe some evil sith ghosts or something? Right now I'm just pretending that Star Wars Strife takes place in an alternate cannon where it follows the Strife story-line.armymen12002003 wrote: Quick question are you planning on replacing the bosses in strife too?
I cyborg flying sith/dark-jedi base on Maw
take your sith sprite repalce his head with a Bossk's head or a Guardian's head from shadow warrior , and then replace the bottom half of the torso
with the Sentinel ball from Strife or something like this https://www.spriters-resource.com/resou ... /30914.png
I can only think maybe bounty hunter bosses
https://www.spriters-resource.com/pc_co ... urce=genre
this guy looks like he's from star wars https://www.spriters-resource.com/pc_co ... urce=genre
I can picture this guy being recolored as Emperor Palpatine https://www.spriters-resource.com/pc_co ... urce=genre
made by using the warrior from hexen, the golem from heretic, and guardian from shadow warrior and the sentinel from strife
i just edited recolored and mix mash parts together.
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Re: Xim's Star Wars Doom - Update (2/14/20)
That's a really cool first frame. But yeah, it would be nice to have the bosses from the Dark Forces/Jedi Knight series. Jerec and Desann might be cool to do too.
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Re: Xim's Star Wars Doom - Update (2/14/20)
Yeah the human bosses might be easier to doXim wrote:That's a really cool first frame. But yeah, it would be nice to have the bosses from the Dark Forces/Jedi Knight series. Jerec and Desann might be cool to do too.
Jerec, Yun and Sariss, and those Sith Jedi Statues from Mysteries of the Sith
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Re: Xim's Star Wars Doom - Update (2/14/20)
I discovered this mod a week or two ago, and have been enjoying it ever since. Thank you Xim. I have a couple of bugs to report;
1. I noticed with the Darkest Hour with the patch, on the first level, the hazard suit does not protect against the damage floor outside the imperial base (the one meant to represent the vacuum of space). Jumping seem to stop the damage, until I land again.
2. I noticed one texture from vanilla Doom that was not replaced when using the texture pack. Its a texture with a dead Baron pinned to the wall, most noticeable on E2M8: Tower of Babel, and I also saw it on E2M9: Fortress of Mystery.
I'll post more as I find stuff.
1. I noticed with the Darkest Hour with the patch, on the first level, the hazard suit does not protect against the damage floor outside the imperial base (the one meant to represent the vacuum of space). Jumping seem to stop the damage, until I land again.
2. I noticed one texture from vanilla Doom that was not replaced when using the texture pack. Its a texture with a dead Baron pinned to the wall, most noticeable on E2M8: Tower of Babel, and I also saw it on E2M9: Fortress of Mystery.
I'll post more as I find stuff.
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Re: Xim's Star Wars Doom - Update (2/14/20)
I found these star wars skins
http://www.doomlegends.com/emporium/skinpacks.html
click on the "DooM Connector Skins" they got Luke and Vader skins
or here as separated files skins http://www.doomlegends.com/emporium/conv3.html
http://www.doomlegends.com/emporium/skinpacks.html
click on the "DooM Connector Skins" they got Luke and Vader skins
or here as separated files skins http://www.doomlegends.com/emporium/conv3.html
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Re: Xim's Star Wars Doom - Update (2/14/20)
Thanks but I already have those sprites in the mod. In fact the Vader sprite I'm using is upgraded from the sprite at the emporium.
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Re: Xim's Star Wars Doom - Update (2/14/20)
ah ok,Xim wrote:Thanks but I already have those sprites in the mod. In fact the Vader sprite I'm using is upgraded from the sprite at the emporium.
just messing round with editing sprites
A jedi master idea and it's a wip sheet.
or could be called Jedi Wang if you like to call him that XD
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Re: Xim's Star Wars Doom - Update (2/14/20)
Hey that's pretty cool. Could probably use some variants for light side jedi.
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Re: Xim's Star Wars Doom - Update (2/14/20)
Um, I don't want to sound ungrateful, but are we ever going to see updates to the Enemies Only and Weapons Only files?
Also, will there ever be versions of the compatibility files designed for the Weapons Only and/or Enemies Only files?
Also, will there ever be versions of the compatibility files designed for the Weapons Only and/or Enemies Only files?
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Re: Xim's Star Wars Doom - Update (2/14/20)
yeah something like Jedi Outcast and Academy,Xim wrote:Hey that's pretty cool. Could probably use some variants for light side jedi.
some variety of forces users.
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Re: Xim's Star Wars Doom - Update (2/14/20)
Yeah I've been working on that. Might update a couple other things too though.openroadracer wrote:Um, I don't want to sound ungrateful, but are we ever going to see updates to the Enemies Only and Weapons Only files?
Also, will there ever be versions of the compatibility files designed for the Weapons Only and/or Enemies Only files?