Xim's Star Wars Doom - Updated (MAY/4/2024)

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armymen12002003
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by armymen12002003 »

Xim wrote:
armymen12002003 wrote:Hey been nice to see this still being worked on im just having a small problem with the doomed space wars patch SITH frame F is missing rotations please fix.
Dang, I thought I fixed that. Sorry, did you try downloading it from ModDB? I might have forgotten to update the OneDrive file. If they both don't work I'll try and get it fixed by tomorrow night.

Btw, glad to see you're back playing again!

EDIT: Okay, try Mod DB again. I added the missing frames. I'll reupload on OneDrive later tonight.
Thanks it works now loving the new stuff with especially the strife compatibility.
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Xim
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by Xim »

armymen12002003 wrote: Thanks it works now loving the new stuff with especially the strife compatibility.
No problem, glad you like it. Let me know if there's any issues with Strife. I'm calling it "limited" compatibility because I'll admit that I didn't fully test the other games.
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armymen12002003
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by armymen12002003 »

Xim wrote:
armymen12002003 wrote: Thanks it works now loving the new stuff with especially the strife compatibility.
No problem, glad you like it. Let me know if there's any issues with Strife. I'm calling it "limited" compatibility because I'll admit that I didn't fully test the other games.
Quick question are you planning on replacing the bosses in strife too?
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Xim
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by Xim »

armymen12002003 wrote: Quick question are you planning on replacing the bosses in strife too?
I don't have any ideas or graphics that would suit them, maybe some evil sith ghosts or something? Right now I'm just pretending that Star Wars Strife takes place in an alternate cannon where it follows the Strife story-line.
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r&r
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by r&r »

Xim wrote:
armymen12002003 wrote: Quick question are you planning on replacing the bosses in strife too?
I don't have any ideas or graphics that would suit them, maybe some evil sith ghosts or something? Right now I'm just pretending that Star Wars Strife takes place in an alternate cannon where it follows the Strife story-line.
I got a few ideas I would say some dark forces 1 and 2 like boba fett or recolor him as a mandalorian.

I cyborg flying sith/dark-jedi base on Maw

take your sith sprite repalce his head with a Bossk's head or a Guardian's head from shadow warrior , and then replace the bottom half of the torso
with the Sentinel ball from Strife or something like this https://www.spriters-resource.com/resou ... /30914.png

I can only think maybe bounty hunter bosses
https://www.spriters-resource.com/pc_co ... urce=genre

this guy looks like he's from star wars https://www.spriters-resource.com/pc_co ... urce=genre

I can picture this guy being recolored as Emperor Palpatine https://www.spriters-resource.com/pc_co ... urce=genre
Maw test edit.png
made by using the warrior from hexen, the golem from heretic, and guardian from shadow warrior and the sentinel from strife
i just edited recolored and mix mash parts together.
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Xim
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by Xim »

That's a really cool first frame. But yeah, it would be nice to have the bosses from the Dark Forces/Jedi Knight series. Jerec and Desann might be cool to do too.
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r&r
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by r&r »

Xim wrote:That's a really cool first frame. But yeah, it would be nice to have the bosses from the Dark Forces/Jedi Knight series. Jerec and Desann might be cool to do too.
Yeah the human bosses might be easier to do
Jerec, Yun and Sariss, and those Sith Jedi Statues from Mysteries of the Sith
austen1000
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by austen1000 »

I discovered this mod a week or two ago, and have been enjoying it ever since. Thank you Xim. I have a couple of bugs to report;

1. I noticed with the Darkest Hour with the patch, on the first level, the hazard suit does not protect against the damage floor outside the imperial base (the one meant to represent the vacuum of space). Jumping seem to stop the damage, until I land again.

2. I noticed one texture from vanilla Doom that was not replaced when using the texture pack. Its a texture with a dead Baron pinned to the wall, most noticeable on E2M8: Tower of Babel, and I also saw it on E2M9: Fortress of Mystery.

I'll post more as I find stuff.
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r&r
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by r&r »

I found these star wars skins

http://www.doomlegends.com/emporium/skinpacks.html

click on the "DooM Connector Skins" they got Luke and Vader skins

or here as separated files skins http://www.doomlegends.com/emporium/conv3.html
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Xim
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by Xim »

Thanks but I already have those sprites in the mod. In fact the Vader sprite I'm using is upgraded from the sprite at the emporium.
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r&r
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by r&r »

Xim wrote:Thanks but I already have those sprites in the mod. In fact the Vader sprite I'm using is upgraded from the sprite at the emporium.
ah ok,
just messing round with editing sprites
Jedi master wip.png
A jedi master idea and it's a wip sheet.
or could be called Jedi Wang if you like to call him that XD
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Xim
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by Xim »

Hey that's pretty cool. Could probably use some variants for light side jedi.
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openroadracer
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by openroadracer »

Um, I don't want to sound ungrateful, but are we ever going to see updates to the Enemies Only and Weapons Only files?

Also, will there ever be versions of the compatibility files designed for the Weapons Only and/or Enemies Only files?
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r&r
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by r&r »

Xim wrote:Hey that's pretty cool. Could probably use some variants for light side jedi.
yeah something like Jedi Outcast and Academy,
some variety of forces users.
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Xim
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Re: Xim's Star Wars Doom - Update (2/14/20)

Post by Xim »

openroadracer wrote:Um, I don't want to sound ungrateful, but are we ever going to see updates to the Enemies Only and Weapons Only files?

Also, will there ever be versions of the compatibility files designed for the Weapons Only and/or Enemies Only files?
Yeah I've been working on that. Might update a couple other things too though.

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