Doom-64 style sky rendering?
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Doom-64 style sky rendering?
I swear I remember this... either a linedef or sector action that made skies not obscure things behind them. I think graf mentioned it in a thread once, which is where I learned about it initially, and I recall it working back then. I just can't remember the action number nor can I find the thread.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Doom-64 style sky rendering?
Yes, there's a sector special type for this. Behold the info in the Wiki: 89 GLSector_NoSkyDraw