Ultra-Crispy (25/07/19) I update... again!

Projects that alter game functions but do not include new maps belong here.
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mike3k
Posts: 26
Joined: Thu Mar 30, 2023 7:25 am
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Re: Ultra-Crispy (25/07/19) I update... again!

Post by mike3k »

Love the shotguns. Would be really nice for others "normal" weapons to have magazine/clips and nice "reload" animation. Option do add reload option on press button not auto reload like now?
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Blackgrowl
Posts: 99
Joined: Sun Oct 06, 2019 8:47 am
Graphics Processor: nVidia with Vulkan support

Re: Ultra-Crispy (25/07/19) I update... again!

Post by Blackgrowl »

I don't suppose this is still in development, but it's kinda sad that the 1897 Trenchgun was never "finished", it missing an altfire that is.

It's a great mod, I miss the Tesla Cannon from good ol' Blood, haven't seen any other Blood-related mod for Doom except Project Reblood which is good in its own terms.
mike3k
Posts: 26
Joined: Thu Mar 30, 2023 7:25 am
Preferred Pronouns: No Preference

Re: Ultra-Crispy (25/07/19) I update... again!

Post by mike3k »

What a pity. Mods for blood are so rare...so I though moving to doom engine will make it more popular, so more people will try sth with it.

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