Simple HUD Add-ons [Updated September 22, 2024]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Simple HUD Add-ons [Updated February 19, 2022]
The text for kills etc on my screen is microscopic for the resolution/scaling settings I am using, anything I can do to rectify this? (Level info mod)
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Re: Simple HUD Add-ons [Updated February 19, 2022]
LevelInfo, PlayerInfo and AmmoInfo all change size with the scaling settings provided in the GZDoom options. To get there, go to HUD Settings, then Scaling Options. Inside there are two options you can use. The user interface scale will change the size (as well as all HUD elements) so long as the messages override below is set to the default. If it's not, then you can change only the text size using that messages override.
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Re: Simple HUD Add-ons [Updated February 19, 2022]
Yeah I tried this already but this makes all the other text on screen go so big I can barely see the screen lol. Ive mnaged to change the font to a bigger font which worked, however the kills text and numbers now overlapTekish wrote:LevelInfo, PlayerInfo and AmmoInfo all change size with the scaling settings provided in the GZDoom options. To get there, go to HUD Settings, then Scaling Options. Inside there are two options you can use. The user interface scale will change the size (as well as all HUD elements) so long as the messages override below is set to the default. If it's not, then you can change only the text size using that messages override.
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Re: Simple HUD Add-ons [Updated February 19, 2022]
Could you make a screenshot of what this looks like? The text should scale at pretty much the same size as pickup messages. As for the font issue, the add-ons use customized fonts for spacing and positioning - just plugging in a random one will have all kinds of visual problems like the one you're experiencing.
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Re: Simple HUD Add-ons [Updated March 12, 2022]
Hi! I'm loving the levelinfo addon a lot! But I was wondering, is there a way to make it so that it didn't show items? I'd like to see just kills and secrets
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Re: Simple HUD Add-ons [Updated May 18, 2022]
I wasn't planning on adding any new options, but this is an easy change and could be useful for those who don't care about item pickups. It's available as a toggle in the latest version of LevelInfo.
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Re: Simple HUD Add-ons [Updated May 18, 2022]
Nice! Thanks a lot!
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Re: Simple HUD Add-ons [Updated May 18, 2022]
Hi! I'm working on a tweaked version of this hud:
https://www.doomworld.com/forum/post/2474092
I'd like to integrate your LevelInfo component into it.
Would this be ok with you? Even if I were to share it publicly?
I'd give proper credits to you, of course!
https://www.doomworld.com/forum/post/2474092
I'd like to integrate your LevelInfo component into it.
Would this be ok with you? Even if I were to share it publicly?
I'd give proper credits to you, of course!
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Re: Simple HUD Add-ons [Updated May 18, 2022]
Sure thing - feel free to use it however you want.
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Re: Simple HUD Add-ons [Updated May 18, 2022]
Is it possible to add a module, for a directional-damage indicator (red arrow style) that's centered close to the reticle? Tons of other shooters already have this feature by default, and the only real directional-damage indicator I've come across is Gerodium's module, which is a fair bit out-of-date, and only shows numerals pertaining to incoming damage. Having a version of this, that works with modern GZDoom builds, would be instant autoload-material for me.
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Re: Simple HUD Add-ons [Updated May 18, 2022]
I do know of one, it's exactly what you describedShockwaveS08 wrote: ↑Wed Aug 31, 2022 5:20 pm Is it possible to add a module, for a directional-damage indicator (red arrow style) that's centered close to the reticle? Tons of other shooters already have this feature by default, and the only real directional-damage indicator I've come across is Gerodium's module, which is a fair bit out-of-date, and only shows numerals pertaining to incoming damage. Having a version of this, that works with modern GZDoom builds, would be instant autoload-material for me.
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Re: Simple HUD Add-ons [Updated May 18, 2022]
Minor bug report in the HitMarkers module, I got a "tried to read from address zero" error on line 40, and taking a look, there's no check to see if e.thing exists before trying to access fields, which apparently can happen sometimes.
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Re: Simple HUD Add-ons [Updated October 24, 2022]
I've added a couple more checks that should prevent this from happening in the future. Thanks for bringing this to my attention.
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Re: Simple HUD Add-ons [Updated October 26, 2022]
MsrSgtShooterPerson pointed me to these mods.
is it possible for LevelInfo to use the name of the powerup pickups? so if for example i have 2 different invulnerability powerups in a mod, it could show both if i picked up both.
is it possible for LevelInfo to use the name of the powerup pickups? so if for example i have 2 different invulnerability powerups in a mod, it could show both if i picked up both.