I'd like to use TexMan.SetCameraToTexture to create a "still photo" of another location in the level I can draw to the HUD, but that location + camera has animating textures and possibly monsters moving past, which obviously breaks the illusion of a still photo. In my case it's not an option to simply pre-author the texture based on a screenshot because the camera location is dynamically chosen.
As a hack I tried setting the texture's camera to NULL a frame or two after setting it to the camera but that turned the texture black, which seems sensible enough even if it's not what I wanted.
I wouldn't expect the initial state of the texture to persist with savegames or anything. I just want to be able to stop the texture from updating. Maybe something like TexMan.SetCameraTextureUpdate(bool shouldUpdate).
Ability to freeze camera textures
Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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JPL
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Ability to freeze camera textures
Post by JPL »
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