The How-To Guide To 3D Models In Doom
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The How-To Guide To 3D Models In Doom
Hey all.
I wrote on the Discord server that I was going to make a tutorial dealing with 3D models, and I've finished the first part. Part one covers importing/exporting models correctly out of Blender and into SLADE, and using the SurfaceSkin property. I might make a video detailing this as well. I understand that this could be quite a bit to read and therefore some what difficult to follow, but I feel I have explained everything well enough. If you feel that I haven't, I would appreciate any kind of feedback!
Part I
Part II
I wrote on the Discord server that I was going to make a tutorial dealing with 3D models, and I've finished the first part. Part one covers importing/exporting models correctly out of Blender and into SLADE, and using the SurfaceSkin property. I might make a video detailing this as well. I understand that this could be quite a bit to read and therefore some what difficult to follow, but I feel I have explained everything well enough. If you feel that I haven't, I would appreciate any kind of feedback!
Part I
Part II
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Re: The How-To Guide To 3D Models In Doom
Nicely done! I can't speak to the Blender portion, but this captures the rest of the process well.
The one thing that may be outdated - From what I have seen, the TEXTURES lump entry for the sprite is not necessary any more... I'm pretty sure that's a relatively recent change, though.
The one thing that may be outdated - From what I have seen, the TEXTURES lump entry for the sprite is not necessary any more... I'm pretty sure that's a relatively recent change, though.
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Re: The How-To Guide To 3D Models In Doom
Oh? I had no idea about the TEXTURES lump being outdated... if you don't mind me asking, what should I be using now?
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Re: The How-To Guide To 3D Models In Doom
TEXTURES itself isn't outdated... Just the part about adding an entry for the sprites that are used to assign model frames to an actor - So in your tutorial, you can just skip the part about adding IBMEA0 to TEXTURES, because everything will work fine without adding it.
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Re: The How-To Guide To 3D Models In Doom
Awesome, good to know! I'll update the tutorial.
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Re: The How-To Guide To 3D Models In Doom
Do you have something with 3D Studio Max, or it should be the same? I have never touched blender before... as i am afraid a little because i learned myself how to use 3DSMax and it took me about a year to model properly.
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Re: The How-To Guide To 3D Models In Doom
At the Blender logon screen one can set so that Blender behaves just like 3DSMax.X-DOOM wrote:Do you have something with 3D Studio Max, ......
Spoiler:But, since I never really used Blender myself, I'm not sure if creating a model is like 3DSMax.
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Re: The How-To Guide To 3D Models In Doom
Oh man that sound great. I hope it behave like 3dsmax.Kappes Buur wrote:At the Blender logon screen one can set so that Blender behaves just like 3DSMax.X-DOOM wrote:Do you have something with 3D Studio Max, ......
Spoiler:But, since I never really used Blender myself, I'm not sure if creating a model is like 3DSMax.
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Re: The How-To Guide To 3D Models In Doom
That I was looking for: thank you! Now I will fall in to the "guide part 1".
Just a quick question: is it possible to modify a 3D model that already exists?
Just a quick question: is it possible to modify a 3D model that already exists?
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Re: The How-To Guide To 3D Models In Doom
What do you mean? Like a model that someone else made? If so, then yeah, you can do whatever you want to it. If you mean editing models in-game, I think you can do some stuff with ZScript.Marcello wrote:That I was looking for: thank you! Now I will fall in to the "guide part 1".
Just a quick question: is it possible to modify a 3D model that already exists?
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Re: The How-To Guide To 3D Models In Doom
Will this guide work for Milkshape 3d? That's the one I use, dont have blender and have never used it, maybe blender is better?
Anyway what will part 2 cover and when will it be done?
Anyway what will part 2 cover and when will it be done?
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Re: The How-To Guide To 3D Models In Doom
I cannot speak for Milkshape 3D, but I assume the process is the same. IMO, Blender is vastly superior. It just has a slight learning curve.Josko wrote:Will this guide work for Milkshape 3d? That's the one I use, dont have blender and have never used it, maybe blender is better?
Anyway what will part 2 cover and when will it be done?
As for part 2, I'm not sure exactly.
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Re: The How-To Guide To 3D Models In Doom
Alright. I'll easily get Blender and use that instead when you have part 2 done. How far done is it?R4L wrote:I cannot speak for Milkshape 3D, but I assume the process is the same. IMO, Blender is vastly superior. It just has a slight learning curve.Josko wrote:Will this guide work for Milkshape 3d? That's the one I use, dont have blender and have never used it, maybe blender is better?
Anyway what will part 2 cover and when will it be done?
As for part 2, I'm not sure exactly.
I read your Part 1 and it was very good! Unfortunately I really need help with what Part 2 will be covering, that is, weapons and it's animation and such.
Tell you what, if you do decide to complete part 2 of the Tutorial I really want to gift you a steam game of your choosing as a token of my gratitude
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Re: The How-To Guide To 3D Models In Doom
I appreciate the gesture, but no need to do that my friend.Josko wrote:Alright. I'll easily get Blender and use that instead when you have part 2 done. How far done is it?R4L wrote:I cannot speak for Milkshape 3D, but I assume the process is the same. IMO, Blender is vastly superior. It just has a slight learning curve.Josko wrote:Will this guide work for Milkshape 3d? That's the one I use, dont have blender and have never used it, maybe blender is better?
Anyway what will part 2 cover and when will it be done?
As for part 2, I'm not sure exactly.
I read your Part 1 and it was very good! Unfortunately I really need help with what Part 2 will be covering, that is, weapons and it's animation and such.
Tell you what, if you do decide to complete part 2 of the Tutorial I really want to gift you a steam game of your choosing as a token of my gratitude
If I do finish part 2, please note that it will only cover animation in GZDoom, not how to animate in Blender (although I will make a simple animation in the tutorial).
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Re: The How-To Guide To 3D Models In Doom
Yeah it's only animation in GZDoom that Im interested in, the part in MODELDEF where you state all the animation frames, that bit really gets me confused!
I suppose you will cover decompiling models? Crowbar is a great Decompiling tool for half life models.
I'm really looking forward to part 2, Can't wait to properly convert ANY model I want into MD3 and successfully implement it into the game.
I tried it with Milkshape 3d and the weapon model just became Invisible, when loading with Noesis Model Viewer it wouldn't load the MD3 lmao. Epic fail
Havn't been able to find any tutorial about this so until it's finished I will just have to wait I guess
I suppose you will cover decompiling models? Crowbar is a great Decompiling tool for half life models.
I'm really looking forward to part 2, Can't wait to properly convert ANY model I want into MD3 and successfully implement it into the game.
I tried it with Milkshape 3d and the weapon model just became Invisible, when loading with Noesis Model Viewer it wouldn't load the MD3 lmao. Epic fail
Havn't been able to find any tutorial about this so until it's finished I will just have to wait I guess