Materials (PBR, Specular, Normal maps)
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Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
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- Posts: 34
- Joined: Thu Aug 30, 2018 3:23 pm
- Location: UK
Re: Materials (PBR, Specular, Normal maps)
Is it possible to change the metallic and roughness to specular/glossiness pbr work flow?
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- Posts: 271
- Joined: Mon Jul 13, 2009 3:33 pm
Re: Materials (PBR, Specular, Normal maps)
specular glossiness workflow already exists, just read through the first page of this thread for information on how to use spec and normals instead.
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- Posts: 34
- Joined: Thu Aug 30, 2018 3:23 pm
- Location: UK
Re: Materials (PBR, Specular, Normal maps)
Cheers fella for that, but I meant actual specular/glossiness pbr not just specular/normal. I wanted to control the glossiness through textures and not just a number.