The only weapon sprites that aren't supposed to be anti-aliased or "blurry" are the idle frames (the same goes for TFA). Other than that I wouldn't bother much since there are hundreds (or thousands in the case of TFA) of frames that I'd have to remove the anti-aliasing for. The sprite cutoffs and the alpha overwrite for overlays are not intentional (especially the latter one since it can look quite ugly as you mentioned), so the sprite polish should be my main priority for the following update, which might take a while since I'm currently focusing on my new mod and my college has started, which means less free time for me overall.ZikShadow wrote: ↑Sat Oct 01, 2022 3:10 am I've been playing the mod for a while and started to notice the weapon sprites all having anti-aliased edges. It's a bit distracting when all the other Doom sprites have sharp edges. Not sure if this can be addressed since it seems like pretty much all of the weapons have 'em, and I think the other mod, False Angel, has the same thing going on as well, but I might as well report it anyways just in case.
Tried aliasing an example here with the MG60, and the difference is quite noticeable.
EDIT: I've noticed a fair bit more issues, spoilered the lot to tidy 'em up.
Spoiler:
I also have plans to revamp the hatchet with brand new sprite work. The current one uses the exact same sprite set from the very first version, 1.0. Which is why looks quite dated, and apparently very unpolished.