
Keep it up!
I played the mod and so far I love it as it is, no need for a change... are you planning to add upgrades into other rest of the weapons as well? also if you fully upgrade all the weapons that you are able to, what can you do with the upgrade parts you pick up?D3athStalker wrote:Thanks for the opinions.
I can a lighter pistol which uses 9mm as a starter weapon with its own upgradable parts while Magnum and SMG are later obtainable from Chaingunners instead of Zombiemen.
I'm thinking of something like Handgun 1960 from TNO, which has a big magazine, burst fire and single fire w/ a silencer.
Maybe for Gatling, but I'm not thinking to add upgrades for BFG and DMG, they are already ridiculously strongI played the mod and so far I love it as it is, no need for a change... are you planning to add upgrades into other rest of the weapons as well? also if you fully upgrade all the weapons that you are able to, what can you do with the upgrade parts you pick up?
Good idea, might add another upgrade kit for the Blazkowicz's artificial body which improves his health, toughness, speed and stuff like that.is it possible to add body upgrades as well? like if you use it instead of default 100 health your new default health increase to 110 so your health gets increased by 10%
Good idea, I think you mean Piercing rounds for the ammunition upgrade.the SMG drop for zombiemen is alright considering that the SMG isn't that OP. by giving the SMG drop to the chaingunner it would turn him into a walking armory considering he already drops the Assault Rifle, Gatling Gun and in your plan the magnum.
The 9mm handgun's special stuff like burst fire can be acquired through the upgrade system.
Primary- fires one accurate shot that is accurate against targets at medium range.
Secondary- you attach a suppressor to the Handgun for stealthy killing, Lowers base damage by 15% and base accuracy by 10%.
Ammo Upgrade - +P ammo (increase damage by 20%)
Internal Upgrades - 3 Round Burst Mode ( Unsuppressed mode ) Improved Accuracy for suppressed mode
Magazine Upgrade - upgrades the mag size from 12 to 21
also for players that do wish to start with the magnum instead of the 9mm Handgun I would recommend giving people the option to choose so If people want to enjoy their power fantasy or have a chance of survival when playing with monster mods that pit you against some really deadly foes from the start then they can enjoy blowing things away with their Magnum.
Also few minor gripes with the new version. I miss the old altfire for the Black Hole Gun but I gather that was removed due how OP it was, I can learn to live with that.
OK then, so "P" is used as a symbol of pressure, then.Not exactly, P+ bullets are basically stronger bullets, without getting into much of the technical BS the round has a bit more powder than your average 9mm round thus giving the bullet more energy for stopping power, note that there are some issues with using this type of ammo in real life depending on the firearm you use but considering that this is a video game the whole realism thing can take a backseat "after all why make the game ultra realistic when you can make the game fun" . more about this subject in the wikipedia article below It provides a lot more info.
Lol, I got extremely lazy and neglectful when it came to changing Autocannon's name ... Hell, even dual wield message says "Autocannon" in it. Will completely change it along with its coding stuff in the following update.NapalmKraftWerk's pickup message still says 'Autocannon' in it.