Original Doom Hi-Res weapon animation redraw project - done

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

So, here comes the 8th version of doom weapons 4x pack. The download link is in my first post.

Added rocketlauncher animation, some minor work done on the previous animation.
User avatar
BadMojo
Posts: 64
Joined: Fri Mar 18, 2016 2:52 am

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by BadMojo »

Hey these look great, Ive been thinking about doing this for a while. Ive started doing my own rendition of the plasma gun... its a work in progress: https://www.dropbox.com/s/ha6jok92n0bb1 ... d.png?dl=0

If you would like any help with your project, Id be glad to contribute :)
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

Nice, I really like that pipe on the right side, I would suggest you to edit only the right side of the sprite because this frame is done in a symmetrical manner.
User avatar
BadMojo
Posts: 64
Joined: Fri Mar 18, 2016 2:52 am

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by BadMojo »

Yup, already way ahead of ya on that one... I do however tend to edit both sides and mirror the best looking one as its sometimes much more comfortable to work on the opposite side for certain things.... And that pipe on the touched up side, just happy little accidents as Bob Ross would say haha ;)

Ive updated my link btw, if you wanted to see the latest touchups
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

Yeah looks pretty interesting, by the way, I just updated the sprites pack again, added chainsaw and plasma-rifle.
User avatar
BadMojo
Posts: 64
Joined: Fri Mar 18, 2016 2:52 am

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by BadMojo »

Looks awesome in game, cant wait to see the bfg.
Just wondering, do you plan on trying your upscaling techniques on the pickup sprites aswell?
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

I saw a work where pickups were already 2x scaled and repainted by hands, can't remember where though, just some while ago.
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

Another version has been uploaded! Added 70% done BFG, some shotgun frames were polished.
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by hoover1979 »

Excellent work mate. I really like your mod. Keep up the great work! :mrgreen:

Are you planning on redoing the weapons for Heretic and Hexen?
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

Thanks, I think doom hi-res pack isn't ready yet to get to the other games. But yeah maybe in the future.
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

So, here comes version 0.11
Chaingun has been enhanced.
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

0.12 is here, everything ehanced except punch, there is still some room for even prettier things.
User avatar
PSXRevizorRussian
Posts: 23
Joined: Wed Aug 01, 2018 9:10 am

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by PSXRevizorRussian »

Dear "Darkcrafter", I am very closely monitoring your project. You are doing a very cool thing! Very many thanks to express.
There are several questions about the details. Whether here as in the original. You improve with each new version of the sprites and it's clear). I hope you get to the most accurate transfer of this sprite. The original sprite machine gun is not all gray, there are rusty places. But you know it better than I do). Also I'm interested in the disappearance of the word "BFG" in the new version of the sprite.
I'm using your sprites in the PSX DOOM FOREVER HD project, do you mind? (this game was transferred by Russian developers in 2000, I'm saving it from bugs, since I really like this mod.) My first shooter in life.
You do not have the required permissions to view the files attached to this post.
User avatar
Darkcrafter
Posts: 571
Joined: Sat Sep 23, 2017 8:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by Darkcrafter »

Glad you like it, I think you may use it the way you want. Yeah it's not perfect, there are some flaws, but I do it when I'm in the right mood. Thanks for the "BFG" hint though.
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)

Re: Original Doom Hi-Res weapon animation redraw project (WI

Post by hoover1979 »

I have shared your mod with the Facebook Doom community. Your mod rocks and needs more exposure so many more doomers can enjoy your hard work.

Return to “Graphic/Audio Patches”