FPS Problems Windows 10

Need help running various source ports? Did your computer break? Ask here.

Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers

Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Post Reply
User avatar
Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

FPS Problems Windows 10

Post by Pisstepank »

Well hello there!

I have been using Gzdoom for a while now, played it on several computers. On windows Vista, Windows 8.1. Never had any problems

I recently changed my computer. And the OS i use is Windows 10 (64 Bits).
When i tried to launch Gzdoom with or without mods, the fps were stuck to 30-35.

I tried to install the last SVN x64 build. Still got 30Fps.
I also tried to change settings in the Nvidia 3D control panel. Still no changes.

If someone have a solution, it would be really nice!

Thanks in advance for taking some of your time to read this!

Regards,
Pisste

Here's my current computer's specs :
Intel i7-7700K 4.20 Ghz
Geforce GTX 1070 8 Go
16 Go RAM DDR4
User avatar
Rachael
Posts: 13968
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: FPS Problems Windows 10

Post by Rachael »

Is cl_capfps set to true? Check that in your console, you may have rendering interpolation disabled.
User avatar
Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: FPS Problems Windows 10

Post by Pisstepank »

That worked! Thanks a ton! You are awesome.

Problem solved, i guess this thread can be locked now.

Thank you again Rachael. Have a nice day :D

(I posted a reply without logging in, i'm sorry if this message appears in double)
User avatar
Rachael
Posts: 13968
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: FPS Problems Windows 10

Post by Rachael »

You're welcome. It did appear double, but don't worry I took care of it. :)
Post Reply

Return to “Technical Issues”