Is it normal for SSAO to completely tank the framerate?
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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Rip and Tear
- Posts: 187
- Joined: Tue May 02, 2017 3:54 pm
Is it normal for SSAO to completely tank the framerate?
I know Ambient Occlusion can be a very taxing effect, but is it normal for AO to drop the framerate from 200fps to 45fps? (AO Quality doesn't make a difference.) I'm running GZDoom 3.1.0 on macOS.
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dpJudas
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- Posts: 3177
- Joined: Sat May 28, 2016 1:01 pm
Re: Is it normal for SSAO to completely tank the framerate?
Yes, because Apple stopped selling computers with proper GPU's. 
Okay, more serious reply: The SSAO pass is one of the most taxing passes in GZDoom. Even on high end cards it costs a lot - i.e. on my NV 980 at 4K the low quality level drops it to about 90 fps on simple maps.
Okay, more serious reply: The SSAO pass is one of the most taxing passes in GZDoom. Even on high end cards it costs a lot - i.e. on my NV 980 at 4K the low quality level drops it to about 90 fps on simple maps.
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Gez
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- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Is it normal for SSAO to completely tank the framerate?
That's why it's an option.