Is it normal for SSAO to completely tank the framerate?

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Rip and Tear
Posts: 187
Joined: Tue May 02, 2017 3:54 pm

Is it normal for SSAO to completely tank the framerate?

Post by Rip and Tear »

I know Ambient Occlusion can be a very taxing effect, but is it normal for AO to drop the framerate from 200fps to 45fps? (AO Quality doesn't make a difference.) I'm running GZDoom 3.1.0 on macOS.
dpJudas
 
 
Posts: 3177
Joined: Sat May 28, 2016 1:01 pm

Re: Is it normal for SSAO to completely tank the framerate?

Post by dpJudas »

Yes, because Apple stopped selling computers with proper GPU's. ;)

Okay, more serious reply: The SSAO pass is one of the most taxing passes in GZDoom. Even on high end cards it costs a lot - i.e. on my NV 980 at 4K the low quality level drops it to about 90 fps on simple maps.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Is it normal for SSAO to completely tank the framerate?

Post by Gez »

That's why it's an option.

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