
Can you make a version for only monsters and compatible with your other addon AllClearMessage_S_Completionist?.
Thank you for enjoying it. For the techpillar issue, I have no idea how to fix that universally. I could throw in a special exception for anything the scouter is supposed to ignore, meaning a lot of wide if statements, but then while it may fix it for vanilla, if a mod replaces that techpillar, it too will need to be added to the list of exceptions.JudgeGroovy wrote:Cool stuff, thanks for making this! I'm using the multicolor one from the first post for the record.
If there's one that doesn't show TechPillar (1000 health) etc and also doesn't show dead enemies in the future, that'd be extra cool. And I prefer numbers instead of health bars myself, the subtlety is the beauty of it.
Cheers! About your request, how would you like it to work? I'm guessing the Items 100% and Secrets 100% are overlapping on top of the health scouter. Where should I put them instead?Mko74 wrote:Great addon!!!, Thanks for it![]()
Can you make a version for only monsters and compatible with your other addon AllClearMessage_S_Completionist?.
Alright, thats fairly easy to do. Here you go:Mko74 wrote:Top right, in three lines. Something like this:
K: 100%
I: 100%
S: 100%
Align to the right. It's an idea, thanks for your work !!!
Thanks! I'm glad you like it.Mko74 wrote:Thank you very much!!!, just what I needed![]()
An overhaul for this mod is planned and I do intend to do it eventually, but I'm super busy with other projects right now. So, this is on the shelf, waiting its turn for now. I'd estimate 1-6+ months before I get back on working on this mod.jckfrbn wrote:Love this, though 2 questions
1. Have you found a way to make the === scouter functional, its aesthetically pleasing and would love to use it.
2. Is this technically finished or are you still making newer versions?(personal curiosity)
I believe you should be able to ignore things that aren't monsters by ignoring anything without the ISMONSTER actor flag. This is how I do it in my mod's enemy health bar, and should work with any mods that don't abuse the ISMONSTER flag.Spaceman333 wrote:Thank you for enjoying it. For the techpillar issue, I have no idea how to fix that universally. I could throw in a special exception for anything the scouter is supposed to ignore, meaning a lot of wide if statements, but then while it may fix it for vanilla, if a mod replaces that techpillar, it too will need to be added to the list of exceptions.JudgeGroovy wrote:Cool stuff, thanks for making this! I'm using the multicolor one from the first post for the record.
If there's one that doesn't show TechPillar (1000 health) etc and also doesn't show dead enemies in the future, that'd be extra cool. And I prefer numbers instead of health bars myself, the subtlety is the beauty of it.
The entity tags that the mod currently uses to identify and sort targets are limited and I didn't see anything else I could add to it that would fix the issue either. If someone more knowledgable about modding than me can help, then that'd be great.
Thank you! To get an even more richer mod, grab this one instead: viewtopic.php?f=43&t=60784elCreyo wrote:This is exactly, what I was looking for. Very cool addon. Thanks.
Excellent, I'll add it to the first post of this thread. The OP has broken images and people still download this mod instead of Target Spy, so I'll go put that into order in general too. rip postimg's image hosting I guess.banjiepixel wrote:I love the monsterscoutrer addon and I have been playing with it while also slowly tweaking it to my liking. It has been great first touch with acs and I have learned alot with this project.
My version is mainly made to be used with complex doom/lca but works great with other mods and vanilla too.
Changes:
-Only shows actors that are counted to monster killcount.
-Monster name color is now red if enemy, green if friendly.
-New brighter monster health number colors.
-Now has own color for when actor has more than 100% health.
-Indicator for invulnerable monster status (great for LCA Legendaries)
Download: http://www.mediafire.com/file/2x9zy4ju1 ... s.pk3/file
Target Spy is very great but has it's flaws. One is that it requires somewhat recent gzdoom version and doesn't work on anything else like zandronum or last version of zdoom. Another is that sometimes too much options can be a bad thing. It is great that target spy has a lot customization options but by default i think it isn't as useful as monster scouter and it can get tedious to need to change things around every time when starting with new gzdoom installation.Spaceman333 wrote:Announcement:
This project has been succeeded and surpassed by a newer, better mod created by m8f:
Target Spy
viewtopic.php?f=43&t=60784